Tag Archives: lighting effects

Tau Ceti, ZX Spectrum

Published by CRL Group in 1985, Tau Ceti was programmer Pete Cooke‘s breakthrough game. ‘Breakthrough’ in that it was just completely brilliant and ahead of its time, and ultimately: influential.

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Zone of the Enders, PlayStation 2

Zone of the Enders is a 3D combat game based on the concept of ‘Mecha’ (big, Japanese robots). It was published by Konami for the PlayStation 2 in 2001.

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Jedi Knight: Mysteries of the Sith, PC

Mysteries of the Sith is the 1998 sequel to Dark Forces II. It uses the same 3D engine (with some enhancements) and follows the same style of gameplay as its predecessor, but contains considerably more features and detail.

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Jedi Knight: Dark Forces II, PC

Jedi Knight: Dark Forces II – as the title says – is a direct sequel to the Star Wars-based shooter, Dark Forces. It was published by LucasArts in 1997.

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Crash Bandicoot: The Wrath of Cortex, XBox

The first Crash Bandicoot game that wasn’t a PlayStation exclusive, The Wrath of Cortex is a fun platformer with varied gameplay modes, including flying, rolling balls, driving, swimming, submarines – and more.

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The Legend of Zelda: Majora’s Mask, Nintendo 64

Released on the Nintendo 64 in 2000, The Legend of Zelda: Majora’s Mask is a direct sequel to Ocarina of Time.

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The Legend of Zelda: Ocarina of Time, Nintendo 64

The Legend of Zelda: Ocarina of Time is regarded as one of the best RPGs of all time.

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Shadow Warrior 2, PC

A modern remake of the classic 3D Realms shooter is a great idea – the original adventures of Lo Wang (the lead character in the Shadow Warrior games, and the character you play in this) were a lot of fun.

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Vampire: The Masquerade – Redemption, PC

Nihilistic Software‘s 2000 release, Vampire: The Masquerade – Redemption, is a 3D RPG with real-time combat and is held in very high regard by those who have played it.

On the surface Redemption is similar in style to Neverwinter Nights, although Neverwinter Nights came two years after Vampire, which demonstrates how ahead of its time it was.

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Quake, PC

Doom was good, but Quake – for me – was where id Software really broke the First-Person Shooter mould, with a game far ahead of anything else at the time – even their own games…

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