Tag Archives: Japanese

Michael Jackson’s Moonwalker, Arcade

Sega made the (frankly bonkers) arcade game Moonwalker – starring Michael Jackson – based on his 1988 film of the same name.

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Fatal Frame II: Crimson Butterfly, XBox

Considered by many to be one of the scariest games ever made, Fatal Frame II: Crimson Butterfly first came out on the PlayStation 2 in 2003, with the XBox version following in 2004.

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Metal Slug, Neo Geo

Nazca Corporation‘s infamous run-and-gun blaster – Metal Slug – was first released in arcades in 1996, before following as a cartridge on SNK‘s cutting edge home console the Neo Geo AES.

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Legend of the Mystical Ninja, Super Nintendo

Konami‘s classic Super Nintendo platform game, Legend of the Mystical Ninja (1991), is about as much fun you can have on this particular system – it is just so chock full of variety and fun that it is undeniably one of the best games on the SNES.

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Demon’s Crest, Super Nintendo

What is interesting about Demon’s Crest – a 1994 Super Nintendo release from Capcom – is that it is a spin-off from the Ghosts ‘N Goblins series.

Eagle-eyed gamers will recognise the red-skinned, demonic lead character – called Firebrand – as an enemy from the original Ghosts ‘N Goblins arcade game. In fact: Demon’s Crest is actually the third game featuring Firebrand, after Gargoyle’s Quest (Game Boy), and Gargoyle’s Quest II (NES).

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Boulder Dash, Arcade

This 1990 arcade version of First Star‘s classic Boulder Dash dispenses with Rockford as we know (knew) him, and replaces him with a miner’s hat-wearing boy, although this doesn’t affect the game negatively.

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Buck Rogers: Planet of Zoom, Arcade

Sega‘s Buck Rogers: Planet of Zoom was first released into arcades in 1982, and – to play it now – you’d wonder what all the fuss was about, but this game made waves when it was first released.

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Axelay, Super Nintendo

Konami‘s Axelay is considered a cult classic among shoot ’em up fans.

First released on the Super Nintendo in 1992, Axelay cleverly mixes side-scrolling and vertically-scrolling blasting action, and also makes excellent use of the Super Nintendo‘s infamous ‘Mode 7’ scaling technique, to create a weird ‘cylindrical’ rolling effect on some of the levels.

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