The sequel to Nintendo‘s hit SNES game, and the first F-Zero game to use 3D graphics, F-Zero X was initially released in 1998 on the Nintendo 64.
It is a futuristic race game that runs at breakneck speed.
The sequel to Nintendo‘s hit SNES game, and the first F-Zero game to use 3D graphics, F-Zero X was initially released in 1998 on the Nintendo 64.
It is a futuristic race game that runs at breakneck speed.
The film may have been poor, but the game itself is fantastic… Star Wars Episode I: Racer on the Nintendo 64 is a super-fast, third-person, fantasy racing game, based on the famous scene in the infamous film, but (thankfully) without the terrible acting from the kid…
The 1996 sequel to Crusader: No Remorse, Crusader: No Regret is more of the same, but with more new weapons, more new enemies, more new moves – more of everything, really.
Crusader: No Remorse was first released by Origin Systems in 1995.
It’s a violent, isometric shooter with a futuristic setting. In it you play a kind of ‘super soldier’ called a Silencer (how poetic…) who changes sides when his superiors try to have him killed after a botched mission.
A modern remake of the classic 3D Realms shooter is a great idea – the original adventures of Lo Wang (the lead character in the Shadow Warrior games, and the character you play in this) were a lot of fun.
Not a sequel, but a ‘data disk’ add-on that you load through the original Mercenary. The Second City starts off pretty much the same as Mercenary – crashing on a planet (this time the other side of the one you explored in Mercenary, and also a different colour) and having to explore to get on and eventually escape.
A 16-bit conversion of Paul Woakes‘ classic 8-bit exploration sequel to Mercenary. Well, not really a sequel – more a continuation… The real sequel came later.
The Atari ST‘s power (relative to the Commodore 64) means smoother, faster 3D graphics; more colours (useful, when colours are used to identify rooms and places underground); and more sensitive controls.
A fine 16-bit conversion of the classic Mercenary by Paul Woakes, written by Woakes himself it seems. And why wouldn’t it be? It’s a great game and deserves doing right, so who better to code it than the original creator?
Revolution Software‘s second point-and-click adventure (after Lure of the Temptress); first released in 1994; Beneath A Steel Sky is a humorous, futuristic, dystopian, “film noir” mystery, co-designed by legendary comic artist Dave Gibbons.
Laser Squad was a great strategy game on early 8-bit home computers. This Atari ST 16-bit conversion retains the same excellent turn-based gameplay, but updates the graphics with extra colours and frame rates.