Tag Archives: futuristic

Dark Side, ZX Spectrum

Dark Side is the 1988 sequel to Driller is a very early example of a first-person, full 3D, explorable world, that can be viewed from almost any angle.

The game engine – Freescape – has gone on to become famous as one of the earliest examples of its type, and one that was hugely influential on every 3D exploration game that followed.

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Metroid Prime, GameCube

The fifth game in Nintendo‘s famous “Metroid” series, and the first to use 3D graphics, Metroid Prime follows the well-worn gameplay path of the earlier Metroid games (that is: have all your equipment; lose all your equipment; have to find all your equipment again) and again sees you playing as Samus Aran, a female ex-soldier with a powered exoskeleton.

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Crystalis, NES

Crystalis was SNK‘s response to Nintendo‘s Zelda games back in 1990, it being an action adventure with real-time combat, just like Zelda. But Crystalis is definitely something more than simply a Zelda clone – it is one of the best games on the system and a great game in its own right.

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Laser Squad, ZX Spectrum

Another Julian Gollop classic – Laser Squad was one of the earliest squad-based tactical combat video games, released in 1988, and was originally developed for the ZX Spectrum (and later converted to various other systems).

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Metroid Fusion, Game Boy Advance

Also known as “Metroid 4“, Metroid Fusion on the Game Boy Advance is the fourth episode in the famous run-and-gun series from Nintendo and was first released in 2002.

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Super Metroid, Super Nintendo

The third game in the Metroid series is a top class Super Nintendo classic.

Super Metroid (1994) is more detailed than both previous Metroid games put together, although the basic structure is the same – explore various levels to find your latent abilities, all of which have been lost (“Why does this keep happening in Metroid games?” you may ask. “It’s in the script,” is my answer).

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Metroid II: Return of Samus, Game Boy

The second ever Metroid game first appeared on the Nintendo Game Boy in 1991.

Metroid II: Return of Samus is a brilliant continuation of the first Metroid game. The animation of lead character Samus is much more gritty and realistic in this game, compared to the NES original. And the monochromatic graphics actually seem to add to the eerie atmosphere, rather than hamper the game at all.

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Metroid, NES

This first Metroid, for the Nintendo Entertainment System, was initially released in 1986 and remains the toughest episode in the whole series to date.

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Daikatana, Game Boy Color

Not the infamous Ion Storm first-person failure (also known as John Romero’s Daikatana), but a Japanese, Zelda-style implementation of the Daikatana franchise on the Game Boy Color, first released in 2000.

And it is surprisingly good too!

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Paradroid ’90, Amiga

Mmmm. Paradroid ’90 is one of those “classic” games that should have been great, but unfortunately was a big, fat missed opportunity.

Its parent – the Commodore 64 classic Paradroid, by Andrew Braybrook – is a perfect example of simple-but-amazingly-compelling gameplay.

This remake pretty much loses everything that made the original great, in spite of original author Braybrook‘s involvement.

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