Released in November 1979, Atari‘s Asteroids was an instant hit with gamers.
It featured a vector graphic-based, black and white display, with a player-controlled triangular ship, moving in space and firing at moving rocks.
Released in November 1979, Atari‘s Asteroids was an instant hit with gamers.
It featured a vector graphic-based, black and white display, with a player-controlled triangular ship, moving in space and firing at moving rocks.
Konami‘s 1983 arcade hit Track & Field broke new ground with its button-bashing gameplay.
It also broke a fair few cabinets along the way, with arcade machine operators having to repair the buttons on machines quite often, to keep them operative (and therefore earning money). A broken Track & Field machine was no good to anyone, and people tend to get carried away and hit too hard when playing this game.
The third game in the Metroid series is a top class Super Nintendo classic.
Super Metroid (1994) is more detailed than both previous Metroid games put together, although the basic structure is the same – explore various levels to find your latent abilities, all of which have been lost (“Why does this keep happening in Metroid games?” you may ask. “It’s in the script,” is my answer).
Road Rash II (1992) is an excellent continuation of the Road Rash theme, this time with more variety (you can now kick, as well as punch and use weapons, such as bike chains), and simultaneous two-player, split-screen play.
Electronic Arts‘ 1991 release, Road Rash, is a fantastic motorbike racing game where the riders can actually punch each other as they are zooming down the roads.
This is obviously a very dirty trick to either knock other riders off their mount, or to gain some other kind of advantage, but it is allowed in the context of this game and it is hilarious!
Scramble was the first ever side-scrolling shoot ’em up, coming out in arcades in 1981.
It was certainly one of the earliest colour video games, and was a big hit for developer Konami and distributor Stern Electronics.
Irem‘s Kung-Fu Master is a brilliant side-scrolling beat ’em up from the video game arcades of 1984. And it has lost little of its appeal over the years, because Kung-Fu Master is precise, violent and fun. Not to mention a huge challenge.
Capcom‘s Resident Evil 2 really elevated the survival horror genre to great heights, way back in 1998 when it was first released.
Mostly because it was more gritty and serious than the first game, but also because it was a much more complex storyline in this one: with two different characters playing the same scenario, but from different perspectives (and provided on two different CD-ROMs). Effectively giving you two games in one. So you play one character on a ‘A’ game, and the other on a ‘B’ game, by loading your save in from having completed one half of the game.
And the actions of one character in the game have an effect on what the second character experiences in their game later.
This – in itself – is a dazzling feature, but there is so much more to Resident Evil 2 than that.
Still my favourite tennis game of all time. On any system.
Super Tennis on the SNES is so good; so much fun to bend shots around the net; such a good balance between cartoony-ness and realism, that it is always a joy to revisit.
Set in a post-apocalypse USA (in the year 3472, no less), Tranz Am is an overhead racing game where the aim is to collect eight cups (The Great Cups of Ultimate), which have been randomly dispersed around the continent.