Contact Sam Cruise is a highly-regarded and entertaining action adventure game designed by Dave Reidy, the guy who created the classic Skool Daze. It was published by Microsphere in 1986.
Tag Archives: Cult Hit
Death Star Interceptor, ZX Spectrum
Looking at Death Star Interceptor now you might be surprised to discover that it was a “number one” game when it first came out in 1985.
And – while it did make it to the top of the games charts back then – the charts were not very reliable, and the game actually wasn’t that good, even though it does officially license use of the Star Wars theme, for a warbly Speccy interpretation of John Williams‘ classic music.
Death Star Interceptor was a case of style over content, and also maybe a touch of Star Wars fever as well. These are thoughts I had about the game when I first played it back in 1985.
Super Monkey Ball Jr., Game Boy Advance
Super Monkey Ball Jr. is a conversion of the classic GameCube game by Sega. It was first released in North America in 2002, and in 2003 in Europe.
From what I can tell, Super Monkey Ball Jr. was never released in Japan… That can’t be right… I thought the Japanese were (rightly) mad for Super Monkey Ball?!
Castlevania: Aria of Sorrow, Game Boy Advance
The third and final Castlevania game on the Game Boy Advance, Aria of Sorrow was first published by Konami in 2003.
Development was again led by Producer Koji Igarashi (who had previously worked on Symphony of the Night), and the end result is another brilliant and varied mix of platforming and RPG, with challenging enemies and boss battles.
Continue reading Castlevania: Aria of Sorrow, Game Boy Advance
Castlevania: Harmony Of Dissonance, Game Boy Advance
The second Castlevania game released for the Game Boy Advance, Harmony of Dissonance was published by Konami in 2002.
In this game you play as Juste Belmont, a direct descendant of Simon Belmont – the protagonist from the first Castlevania. And – for some reason – he has a blue glow around him, and a blue trail, that he leaves in his wake as he moves…
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Super Pipeline II, Commodore 64
The sequel to the superb Super Pipeline is more of the same frantic pipe-fixing action, with you playing a foreman, directing helpers to fix holes in order to keep the water flowing.
Actually, is it water, or is it oil? I don’t know…
Super Pipeline, Commodore 64
In the early 1980s a Bridlington-based company called Taskset made some stand-out Commodore 64 games and Super Pipeline is one of their best.
In fact, only the sequel – Super Pipeline II – is on a par with this entertaining game, at least as far as Taskset output is concerned.
Starion, ZX Spectrum
Starion is a classic space combat game, written by David Webb and published by Melbourne House in 1985.
Power Drift, Arcade
Power Drift is a superfast racing game designed by Yu Suzuki and first released into arcades by Sega in 1988.
The game uses high speed scaling effects (similar to After Burner and Out Run) to generate the tracks and the cars on the road, and the speed at which you race is pretty startling.
Everybody’s Golf Portable 2, PSP
Known as “Hot Shots Golf: Open Tee 2” in North America and Everybody’s Golf Portable 2 everywhere else, this superb golf game is arguably the stand-out sports title on the PSP.
It’s the eighth game in the Everybody’s Golf series and first came out in 2007.