Tag Archives: conversion

Knight Lore, Atari 8-Bit

This conversion of the classic Knight Lore was ported to the 8-bit Atari by Krzysztof Dudek, Mario Krix, and Michal Radecki in 2008. And it’s another somewhat disappointing conversion, to be honest.

What I find frustrating about these homebrew conversions is how the programmers sometimes decide to change things to the detriment to the game, and don’t seem to realise that their choices are bad…

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Lunar Jetman, Atari 8-Bit

An Atari 8-bit homebrew conversion of Ultimate‘s classic Spectrum shooter, Lunar Jetman, made by Fandal and Irgendwer in 2014, that is even more frustrating to play than the original…

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Tony Hawk’s Pro Skater 2, Game Boy Advance

Developed by Vicarious Visions and published by Activision in 2001, Tony Hawk’s Pro Skater 2 on the Game Boy Advance is one of those games that you’d expect not to work that well – being a handheld conversion of a popular and successful 3D game – but it actually turns out to be a fantastic game in its own right.

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Alien 8 Retrospec Remake, PC

I’m sorry to say this because I love what Retrospec tried to do with this 2008 remake of Ultimate Play the Game‘s classic Alien 8, but the end result is unplayable, infuriating and flawed.

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Knight Lore Retrospec Remake, PC

Some Retrospec remakes are very good, but occasionally they get it wrong and put something out that doesn’t really work. Knight Lore and Alien 8 are two Retrospec remakes of Ultimate games that just do not work as well as the originals.

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Atic Atac Retrospec Remake, PC

This homebrew PC remake of Ultimate Play the Game‘s 1983 Spectrum hit Atic Atac was published for free in 2006. It is one of Retrospec‘s better remakes.

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Pssst Retrospec Remake, PC

A twenty one year-old remake of a thirty eight year-old game… John Dow‘s Pssst PC conversion was originally released in 2000 for MS-DOS and it’s not a bad effort, with decent enough graphics and responsive controls. The game was later ported to work in Windows, but there is a problem with that (see below).

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Martianoids, MSX

Martianoids was released in 1987 on three different formats: ZX Spectrum, Amstrad CPC, and this MSX conversion. All three are pretty much identical in terms of gameplay; they feature a robot, walking through nine sectors of a scrolling landscape, fighting off alien robots that are trying to destroy a computer you are defending.

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Martianoids, Amstrad CPC

The Amstrad CPC version of Martianoids is arguably slightly better than the ZX Spectrum version, because it has a couple more on-screen colours to play around with. It plays the same as the Spectrum version, but looks a little better. The scrolling and control responsiveness seem a little slower, though.

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Bubbler, Commodore 64

***CANNED GAME***

There is a story behind the Commodore 64 conversion of Bubbler, but to condense it into just a few sentences: the game was being converted in 1987 by an intermediary company for Ultimate, called Lynsoft, but was canned before release because it wasn’t fast enough.

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