Pete Cooke‘s brilliant puzzle game Brainstorm was converted by David Kirby to the Commodore 64 and published by Silverbird in 1987.
The premise of the game is to draw lines – using an on-screen cursor – which allow you to trap the bouncing balls, and keep them within certain areas. Keeping the balls in red areas increases your score; pink areas decrease it, and green areas warp the balls to another part of the screen (annoying).
To progress to the next screen you simply have to score more points than the previous round. Well, I say “simply”, but it’s devilishly difficult… And incredibly addictive…
There are 26 screens in total. If anyone out there has ever beaten Brainstorm then you deserve a standing ovation. It sure is a fun game to play, though. A hidden gem on the Commodore 64.
While not for everyone, Brainstorm I would say is one of my favourite Commodore 64 of all time and is up there with Geoff Crammond‘s The Sentinel in terms of brilliant game ideas that you would never have thought of yourself.