The first sequel to the classic Half-Life 2 takes the form of an episodic chapter in the adventures of Gordon Freeman. It carries on directly from the end of Half-Life 2, with Gordon and Alyx actually going back into the crumbling Citadel to try to stop the reactor from exploding. Half-Life 2: Episode One was first released in 2006.
Tag Archives: aliens
Half-Life, PlayStation 2
This conversion of the classic PC game, Half-Life, to the PlayStation 2 was handled by Gearbox Software and it features the main single-player game, Half-Life: Decay (a cooperative multiplayer version of the main game), and a head-to-head deathmatch component that uses split screen. It was first published by Sierra On-line in 2001.
Half-Life, PC
Half-Life is a classic first-person shooter (FPS) that is regarded as one of the best video games ever made. It was Valve‘s first game and was first published in 1998 by Sierra On-line. Half-Life came out at a time when the market was becoming saturated by FPSes, and it completely changed the way video games were made by developers – and were perceived by the general public.
Strontium Dog: The Killing, ZX Spectrum
Quicksilva‘s second attempt at a Strontium Dog video game in 1984 – released the same year as the awful Death Gauntlet on the C64 – is only marginally better than their first attempt.
The Killing, on the ZX Spectrum, was written by Paul Hargreaves and once again sees you playing mutant bounty hunter Johnny Alpha, trying to survive a gauntlet of hostility on an alien planet. This time, though, he’s voluntarily participating in a contest where vicious murderers fight to the death for cash, in a tournament called “The Killing“.
Fade to Black, PlayStation
Fade To Black is a 3D action adventure game developed by Delphine Software and published for the PlayStation by Electronic Arts in 1996 (the MS-DOS version came out earlier, in 1995). It is the sequel to the classic 1992 platform game, Flashback.
Guile, Archimedes
The best way to describe Guile on the Archimedes is: it’s a lot like David Braben‘s Zarch (aka Virus), but set in tunnels. And if you’ve ever played Zarch before then you’ll know that that means that this game is gonna be difficult…
The box describes Guile as: “a unique three-dimensional flight simulator set in a dungeon adventure“, which is sure to have any rational gamer scratching their head in confusion.
Micronaut One, ZX Spectrum
Micronaut One is another interesting game from Tau Ceti creator Pete Cooke. Mr. Cooke was known for making innovative, unusual, and technically-impressive games for the ZX Spectrum that were different to the norm. This one was published by Nexus in 1987 and involves travelling down 3D corridors and shooting weird alien insects that are infesting a biocomputer.
Legends, Amiga
Legends is a cutesy action adventure game developed for the Amiga by Yorkshire-based Krisalis Software and first published in 1996 by Guildhall Leisure Services. It takes many of its cues from Nintendo‘s early Zelda games, but unfortunately doesn’t come close to the greatness of those games.
Thrusta, ZX Spectrum
Thrusta is an early 16K ZX Spectrum game written by Patrick Richmond and published in 1983 by Software Projects.
Amaurote, Amstrad CPC
Amaurote is an isometric action game, developed by Binary Design and published by Mastertronic in 1987. It first appeared on the ZX Spectrum and was later ported to the Amstrad CPC, and it suits the machine quite well.