Tag Archives: 8-bit

Creatures II: Torture Trouble, Commodore 64

Creatures II: Torture Trouble is the sequel to the brilliant Creatures. It was again created by John and Steve Rowlands and published by Thalamus, this time in 1992.

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Stonkers, ZX Spectrum

This 1983 release from Imagine Software is one of the earliest examples of a Real-Time Strategy game ever made.

It might not look like much, but Stonkers is an important game, and designer/programmer John Gibson probably never even realised it at the time.

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World Games, Commodore 64

Programmed by K-Byte for Epyx and published in 1986, World Games is an eclectic mix of eight different sports events, inspired by various unusual sports from around the world.

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Delta, Commodore 64

Designed and programmed by Stavros Fasoulas in 1987, Delta is a classic side-scrolling shooter with spaceships, sprites, and fast, furious action.

And: like Fasoulas‘s previous game, Sanxion, it’s also immensely challenging.

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Sanxion, Commodore 64

Designed and programmed by Stavros Fasoulas in 1986, Sanxion is a classic side-scrolling C64 shoot ’em that is remembered for being challenging, and for also being a slick piece of coding.

It was also the very first game released by Thalamus, who went on to publish some of the best games in C64 history.

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Atic Atac, Commodore 64

Wow… This is arguably the best modern remake of an old video game that I’ve ever seen!

This beautiful 2020 homebrew rendition of Ultimate‘s classic Spectrum game comes courtesy of three individuals: the code was written by Tomaz Kac of Nostalgia, the graphics were created by Steven Day (aka Ste), and the music by Saul Cross.

All three of them deserve some serious credit.

“After 37 years the C64 finally gets its own version of Atic Atac,” says Tomaz Kac, “I hope we did the game justice. We tried to make it very special, not just by getting as close to Spectrum version, but by expanding it quite a bit. We hope you like it!”

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Winter Camp, Commodore 64

Winter Camp is the 1992 sequel to the popular Summer Camp. Both were ‘auteur pieces’ on the Commodore 64, with John D. Ferrari doing design, programming, and graphics on both releases.

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