Tag Archives: 8-bit

Summer Camp, Commodore 64

Summer Camp is an old school platform game that came out towards the end of the C64‘s life – 1990 to be precise.

It’s a cartoony collect ’em up in the style of Manic Miner, although in this you play Maximus Mouse trying to collect pieces of a blueprint.

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Creatures, Commodore 64

Also known as “Clive Radcliffe Exterminates All The Unfriendly Repulsive Earth-ridden Slime“, Creatures is a beautifully-realised platform/puzzle game with colourful graphics and challenging gameplay.

The game was programmed by John Rowlands, with graphics by Steve Rowlands, and was published by Thalamus in 1990.

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Retrograde, Commodore 64

Developed by Apex Computer Productions, in association with Transmission Software, and published by Thalamus in 1989, Retrograde is a side-scrolling, progressive weapons shooter written by the same guys who made Creatures.

Retrograde came before Creatures, though.

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Special Criminal Investigation, Commodore 64

Special Criminal Investigation is quite a ‘special’ game. It is part of the Chase HQ series and was released on cartridge only, for the Commodore 64 at least, by Ocean Software in the UK.

SCI was also released late in the Commodore 64‘s lifetime (in 1990 to be precise), so benefited from coders knowing advanced programming techniques that could push the beige bread bin further than it had ever been pushed before.

And the result is a fast-paced, visually-impressive, and highly playable racing game. Sorry, chasing game… A conversion of the Taito arcade game, sometimes known as simply S.C.I. or Chase HQ 2: Special Criminal Investigation.

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Match Day II, ZX Spectrum

Match Day II is the 1987 sequel to Match Day. It was again coded by Jon Ritman and published by Ocean Software.

The graphics in Match Day II were created by Bernie Drummond (who famously made Batman with Ritman in 1986), and could be described as “more characterful” than in the previous game. One thing is certain, though: the players in Match Day II definitely have Eighties haircuts!

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Match Day, ZX Spectrum

Although it’s pretty laughable now, Jon Ritman and Chris Clarke‘s 1984 football game, Match Day, was a groundbreaking Spectrum game for the time.

Match Day wasn’t the first football video game ever made, but it was one of the first to at least make a reasonable attempt to translate the sport into something playable.

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Platoon, Commodore 64

Developed and published by Ocean Software and licensed from the 1986 Oliver Stone film of the same name, Platoon on the Commodore 64 managed to win over gamers and critics, back in 1987 when it was first released, with its atmospheric and varied gameplay.

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First Samurai, Commodore 64

First released on the 16-bit Amiga and Atari ST in 1991, this 8-bit Commodore 64 conversion came later, in 1992. And – considering that it is stepping down a generation – the programmers did a good job of retaining what made the originals so good.

Platform action – lots of swords! Leaping around like a lunatic! Climbing cliff faces. Killing monsters – discovering secrets! Atmospheric SID tunes. What more could you want? 🙂

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Alien 8, MSX

The MSX version of Ultimate‘s classic isometric action adventure, Alien 8, is almost identical to the ZX Spectrum original – including slowdown caused by sound effects playing and lots of on-screen movement.

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