Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Ghostbusters, Commodore 64

David Crane‘s 1984 adaptation of the hit film Ghostsbusters was also a big hit on the video game scene too. It hit number one on the sales charts for most home systems and is still talked about to this day.

The Commodore 64 version was the first one released.

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Fighting Hawk, Arcade

A relatively obscure Taito arcade game from 1989*, Fighting Hawk is a vertically-scrolling bullet hell shooter where you fly an A-10 ‘Tankbuster’ up the screen, fighting its way through waves of enemies and bosses.

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Fantasy Zone, Arcade

Fantasy Zone is a colourful scrolling shooter from 1986. It was created by Sega and it looks simple and cartoony, but is in fact very challenging.

The main character, Opa-Opa, is sometimes referred to as “Sega‘s first mascot” and is very similar to the one seen in the earlier TwinBee. Both TwinBee and this game have been credited with the creation of the “cute ’em up” genre, and that is probably not too far from the truth.

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Creatures II: Torture Trouble, Commodore 64

Creatures II: Torture Trouble is the sequel to the brilliant Creatures. It was again created by John and Steve Rowlands and published by Thalamus, this time in 1992.

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Command & Conquer, PC

The classic Real-Time Strategy game, Command & Conquer, was originally published for PC MS-DOS by Virgin Interactive in 1995.

Command & Conquer was developed by Las Vegas-based company Westwood Studios and it took the world by storm…

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Herzog, MSX

This obscure Japanese action game is a prototype of one of the first ever real-time strategy games – Herzog Zwei on the Sega Megadrive – and it is also one of the best games you can play on an MSX.

Herzog was developed and published on disk for the MSX2 by Techno Soft (nee, Tecno Soft) in 1988.

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Stonkers, ZX Spectrum

This 1983 release from Imagine Software is one of the earliest examples of a Real-Time Strategy game ever made.

It might not look like much, but Stonkers is an important game, and designer/programmer John Gibson probably never even realised it at the time.

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