Tag Archives: 1992

E.V.O.: Search for Eden, Super Nintendo

E.V.O.: Search for Eden was a wonderfully original Role-Playing Game back in 1992, when it was first released, and is still quite original now, nearly three decades later.

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Dungeon Master, Super Nintendo

This is a very effective Japanese conversion of the great US, 16-bit classic, Dungeon Master, by FTL and Software Heaven.

The conversion was handled by JVC Interactive and was first released in Japan in 1992, before being translated and released in North America and Europe later.

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Super Mario Kart, Super Nintendo

I would argue that the original 1992 Super Mario Kart on the SNES is still the greatest Mario Kart game of all time.

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Another World, Megadrive/Genesis

There are countless versions of Another World – Delphine Software‘s 1991, sci-fi masterpiece – but the Megadrive version (shown here) is arguably the best of them.

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Ecco the Dolphin, Megadrive/Genesis

Sega‘s classic Ecco the Dolphin was first released in 1992 for the Megadrive/Genesis.

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King Arthur’s World, Super Nintendo

Argonaut Software‘s 1992 release (through Jaleco) – King Arthur’s World – is an interesting and challenging real time action game with strategic overtones.

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Super Mario Land 2: 6 Golden Coins, Game Boy

There have been quite a lot of excellent 2D Mario games over history, which makes the Game Boy Super Mario Land series easy to overlook. All three Super Mario Land games, however, are stunning and unique ‘best-in-class’ examples of what the Game Boy is actually capable of – ie. shifting lots of sprites around the screen, smooth scrolling, great sounds and perfectly responsive controls.

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Landstalker, Megadrive/Genesis

Released in its native Japan in 1992, and everywhere else in 1993, Landstalker is a memorable real-time action adventure in a well-defined fantasy world. The Megadrive‘s answer to Zelda, in some respects.

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No Second Prize, Atari ST

No Second Prize is a 3D motorbike racing game from German developer and publisher Thalion, with mouse controls and an emphasis on fun, rather than realism.

Which suits me, because realism in these games can really become a problem when all you want to do is complete one lap of the course without crashing, but can’t seem to be able to do that.

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