Tag Archives: 1992

Super Mario Kart, Super Nintendo

I would argue that the original 1992 Super Mario Kart on the SNES is still the greatest Mario Kart game of all time.

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Another World, Megadrive/Genesis

There are countless versions of Another WorldDelphine Software‘s 1991, sci-fi masterpiece – but the Megadrive version (shown here) is arguably the best of them.

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Ecco the Dolphin, Megadrive/Genesis

Sega‘s classic Ecco the Dolphin was first released in 1992 for the Megadrive/Genesis.

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King Arthur’s World, Super Nintendo

Argonaut Software‘s 1992 release (through Jaleco) – King Arthur’s World – is an interesting and challenging real time action game with strategic overtones.

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Super Mario Land 2: 6 Golden Coins, Game Boy

There have been quite a lot of excellent 2D Mario games over history, which makes the Game Boy Super Mario Land series easy to overlook. All three Super Mario Land games, however, are stunning and unique ‘best-in-class’ examples of what the Game Boy is actually capable of – ie. shifting lots of sprites around the screen, smooth scrolling, great sounds and perfectly responsive controls.

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Landstalker, Megadrive/Genesis

Released in its native Japan in 1992, and everywhere else in 1993, Landstalker is a memorable real-time action adventure in a well-defined fantasy world. The Megadrive‘s answer to Zelda, in some respects.

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No Second Prize, Atari ST

No Second Prize is a 3D motorbike racing game from German developer and publisher Thalion, with mouse controls and an emphasis on fun, rather than realism.

Which suits me, because realism in these games can really become a problem when all you want to do is complete one lap of the course without crashing, but can’t seem to be able to do that.

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Alone In The Dark, PC

InfogramesAlone In The Dark is one of the earliest survival horror games to use 3D graphics (mixed with 2D graphics), and it really broke new ground when it was first released back in 1992.

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Mr. Gimmick, NES/Famicom

Known as Gimmick! in Japan and Mr. Gimmick everywhere else, this 1992 release was an attempt by Sunsoft to push the graphical powers of the Nintendo Entertainment System further than they’d ever been pushed before (in order to compete with the Super Nintendo, which was relatively new on the market).

In order to do this, Sunsoft used all kinds of clever programming techniques using graphical tilesets and colours, and the end result is very striking. But it wasn’t enough to compete with the newer consoles of the time and Mr. Gimmick sank without a trace, into relative obscurity.

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