Tag Archives: shoot em up

Star Wars, Arcade

Atari‘s classic Star Wars arcade game took the gaming world by storm back in 1983.

It gave games-players a chance to pilot an X-Wing for the first time and wowed audiences with its superfast vector graphics and amazing digitised sound.

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The Outfoxies, Arcade

Namco‘s brilliant arcade fighting game, The Outfoxies, is a precursor to the Super Smash Bros. series and mixes a kind of Charlie’s Angels type presentation style, with a spy-themed storyline.

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Space Harrier, Arcade

Developed by a team led by Yu Suzuki at Sega in 1985, Space Harrier is a super-fast third-person, flying-into-the-screen fantasy blasting game, originally housed inside a hydraulic cabinet in arcades. This would jerk around as you moved the control stick, giving you a feeling of movement as you played the game.

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Killer7, PlayStation 2

Killer7 – it has to be said – is possibly THE weirdest game of all time.

Part first-person shooter; part on-rails shooter. A full-on nightmare of strange characters, both playable and not.

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Half-Life 2, PC

Half-Life 2 was first released by Valve Corporation in 2004. It was such a giant leap forward for games in general – not just first-person shooters – that its reverberations are still being felt today.

Half-Life (one) is a brilliant game, but Half-Life 2 completely blows it out of the water.

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Beach Head II, Commodore 64

Soooo much better than the first Beach Head… Beach Head II is a balls-to-the-wall, digitised speech-laden action game that sees “The Allies” versus “The Dictator”. The game was developed by Access Software and first published in 1985.

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Pastfinder, Commodore 64

David Lubar‘s relatively obscure 1984 classic, Pastfinder, is a weird vertically-scrolling shooter in which you control a spider-like craft that can crawl, shoot and jump, and you must explore a radioactive landscape picking up artefacts from a mysterious planet.

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Mercenary, Commodore 64

Novagen‘s classic 3D exploration game, Mercenary, was first released for the Commodore 64 in 1985. It was designed and coded by Paul Woakes.

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