Tag Archives: Retro Gaming History

International Lode Runner Day

In celebration of the late Doug Smith‘s iconic platform game I’m going to be publishing a series of screenshots of twelve (count ’em) different versions of Lode Runner, in a single day. Today, in fact.

We could call today “International Lode Runner Day”. 🙂

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The Legend of Zelda, NES

1986 saw the release of the original The Legend of Zelda on the NES, although it wasn’t on cartridge – it was on floppy disk. Specifically: for the Nintendo Famicom Disk System (FDS).

A cartridge version, with battery backup-up saves, was released in North America in 1987.

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Dynamite Dan, ZX Spectrum

Rob Bowkett‘s 8-bit platform game became an instant hit on the ZX Spectrum when it first came out in 1985.

Dynamite Dan had groundbreaking graphics (for the time) and was seen as a “Jet Set Willy-beater” by some. One thing is for sure: it had (still has) a lot of character. Especially in the main sprite of Dan.

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H.E.R.O., Commodore 64

The Commodore 64 version of John Van Ryzin‘s 1984 classic H.E.R.O. plays just as good as the Atari 2600 original, although the graphics are a little messier.

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H.E.R.O., Atari 2600

John Van Ryzin‘s popular H.E.R.O. (Helicopter Emergency Rescue Operation) first made its appearance on the Atari 2600 (aka Atari VCS), via Activision, way back in 1984.

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Super Mario Kart, Super Nintendo

I would argue that the original 1992 Super Mario Kart on the SNES is still the greatest Mario Kart game of all time.

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Super Nintendo Week

The Super Nintendo Entertainment System (SNES for short) was first released in Japan as the Super Famicom in 1990.

After the success of the NES, any follow-up console from Nintendo would really have to be “super” to keep the ball rolling, and the SNES certainly was just that.

Countless great video games were released for the Super Nintendo and the system stands out in retro gaming history as something unique and powerful – compared to what had gone before it.

We’re spoiled now. Modern consoles can render a hundred thousand polygons in an instant. But back in 1990 you were lucky if you got hardware sprites and smooth-scrolling backgrounds. Thankfully the Super Nintendo had all of that. And it had “Mode 7” too – a now legendary graphics technique that allowed flat textures to move around in 3D space. Later on it had a special chip, called the Super FX Chip, that gave it more power and better 3D graphics capabilities.

The Super Nintendo played host to thousands of games overall, and a percentage have gone down in video gaming history as some of the best ever. The allure of the Super Nintendo is still strong. Be that in real hardware, which is still quite easy to get hold of, or via the magic of emulation.

This week I’m going to be celebrating the brilliance of the Super Nintendo Entertainment System by adding a collection of grabs from great SNES games. Well, ones that we haven’t featured already, anyway. 🙂

Here’s a list of links to what was published that week:

Addams Family Values,
Super Mario Kart,
International Superstar Soccer Deluxe,
Sim Ant,
F-Zero,
Dungeon Master,
E.V.O.: Search For Eden,
The Lost Vikings,
Teenage Mutant Ninja Turtles IV: Turtles In Time,
Super Bomberman,
Lufia II: Rise of the Sinistrals,
Krusty’s Super Fun House,
Pocky & Rocky,
Smash TV

Click here to list all the Super Nintendo games we’ve featured so far.

Enjoy!
The King of Grabs

Super Nintendo Week 01

Stop The Express, ZX Spectrum

Stop The Express is an early ZX Spectrum game – created by Japanese developer Hudson Soft and first released in 1983 – and is a simple action game where the aim is to traverse the train carriages, from right to left, in order to reach the engine and to stop the out-of-control train.

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ZX Spectrum Week

The humble ZX Spectrum was first released onto an unsuspecting public in 1982 and was an instant hit with gamers.

It initially came in two varieties – 16K and 48K RAM versions – and had a curious rubber keyboard and a built-in sound speaker.

In spite of that it managed to dominate the UK (and arguably European) gaming scene throughout the 1980s and also inspire a generation of computer users and game designers (some of whom still make games for it to this day).

Later versions of the ZX Spectrum had better keyboards and more memory, but the games were still unique and distinguishable.

This week I’ll be dedicating this blog to classic ZX Spectrum games and will be featuring some of my favourites in this ever-expanding gallery of grabs. Hope you enjoy!

Here are links to what was published:
Roller Coaster,
Skool Daze,
Wheelie,
Stop The Express,
Zynaps,
Trashman,
Auf Wiedersehen Monty,
Wizard’s Lair,
Dark Side,
Starstrike 3D,
Starstrike II,
Nosteratu the Vampyre,
Sir Fred,
Lords of Midnight,
Doomdark’s Revenge,
Starquake

More: ZX Spectrum on Wikipedia

See also: 100 Best ZX Spectrum Loading Screens:
Part #1, Part #2, Part #3, Part #4, Part #5

The Witcher 3: Wild Hunt, PC

First released in 2015, CD Projekt Red‘s The Witcher 3: Wild Hunt is a third-person, open world Role-Playing Game that is based on a series of novels by the Polish author Andrzej Sapkowski.

Obviously it is the third instalment in the series (and last, according to the developers), and in it you play a monster-hunting detective badass called Geralt – a Witcher; a carrier of two swords (one steel, for killing humans, and one silver, for killing monsters); and a superhuman solver of problems with acute senses and no emotions.

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