Tag Archives: real time combat

Tower of Doom, Intellivision

Tower of Doom is a Roguelike RPG with mazes that must be explored and monsters that must be defeated in order to escape the dungeon.

There are seven different quests, of increasing difficulty, and the player can choose to play as any one of ten different classes (Novice, Warrior, Archer, Knight, Trader, Barbarian, Waif, Friar, Warlock, and Warlord). The ultimate aim is to reach the stairs on each level, and to keep going down until you reach the exit.

Continue reading Tower of Doom, Intellivision

Dungeon Hack, PC

SSI‘s Dungeon Hack is an RPG that generates random dungeons, or custom dungeons, and is one big real-time battle through a Forgotten Realms world, in the style of Dungeon Master and Eye of the Beholder. It’s a never-ending dungeon crawl that gets progressively harder, and even has its own high score table!

Continue reading Dungeon Hack, PC

Esper Dream, Famicom Disk System

Esper Dream is a superb real-time, combat-based Role-Playing Game for the Famicom Disk System. It was developed by Konami and released in Japan in 1987.

Continue reading Esper Dream, Famicom Disk System

Lords of the Rising Sun, Amiga

This 1989 release from Cinemaware is probably one of the least played Amiga games ever made.

It is based around historic (12th Century) Japanese warfare, with you playing one of two famous generals (Yoritomo or Yoshitsune) fighting to unify (pacify; subjugate) Japan under one rule.

Continue reading Lords of the Rising Sun, Amiga

Master of Magic, Commodore 64

Master of Magic is an archaic Role-Playing Game that is a throwback to the earliest days of home computing – except that it was released in 1985.

The game was programmed by Richard Darling (of Codemasters fame) with graphics by James Wilson. It was published at a budget price (£2.99) by Mastertronic on their M.A.D. label.

Continue reading Master of Magic, Commodore 64

Parasite Eve, PlayStation

Parasite Eve is a single-player, horror-themed action/adventure game developed and published by Square in 1998. The game is actually the sequel to the novel Parasite Eve, written by Hideaki Sena.

Continue reading Parasite Eve, PlayStation

Anachronox, PC [Part 2]

Part 2 of our Anachronox special. A selection of grabs from later in the game. Showing just a fraction of the wide variety in this groundbreaking American Role-Playing Game.

Continue reading Anachronox, PC [Part 2]

Anachronox, PC [Part 1]

Anachronox is a weird-but-great mixture of RPG and action game, developed by Ion Storm and published by Eidos Interactive in 2001.

What is strange about it is the storyline, and the setting. It’s part ‘film noir-ish’ detective story; part comedy – part sci-fi fantasy; set across six different planets in a far-flung future, packed full of bizarre characters, environments and quests.

Continue reading Anachronox, PC [Part 1]

Star Raiders, Atari 8-bit

Doug Neubauer‘s 1979 release, Star Raiders, is a very important game indeed. Predominantly because it was so hugely influential on many other games that followed it. Some people even point to it being the spark that started the first-person shooter market, but that is probably going a little too far…

Continue reading Star Raiders, Atari 8-bit

Golden Axe Warrior, Sega Master System

Golden Axe Warrior is an attempt by Sega to replicate the successes of Nintendo‘s The Legend of Zelda, and it kinda works pretty well.

Continue reading Golden Axe Warrior, Sega Master System