Tag Archives: racing

Micro Machines, NES

This 1991 release from Codemasters is the first game in the award-winning Micro Machines video game series and – boy – does it kick-start the series in style!

In fact: it established the staples that make the series so good, like the themed tracks, and the ‘race-to-the-edge-of-the-screen’ style racing.

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Mario Kart: Super Circuit, Game Boy Advance

This handheld version of Mario Kart was developed by Intelligent Systems and published by Nintendo on the Game Boy Advance in 2001, and it is quite wonderful to play! Like pretty much every Mario Kart game ever made… What’s not to like about them?

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Power Drift, Arcade

Power Drift is a superfast racing game designed by Yu Suzuki and first released into arcades by Sega in 1988.

The game uses high speed scaling effects (similar to After Burner and Out Run) to generate the tracks and the cars on the road, and the speed at which you race is pretty startling.

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WipEout Pure, PSP

Published by Sony in 2005, WipEout Pure was a launch release for the PlayStation Portable in North America. Because of that it was originally lacking a few features that were included in the later European release.

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Lamborghini American Challenge, Amiga CD32

Published by Titus in 1994, Lamborghini American Challenge is a decent 2D racing game originally published on the Amiga under the title Crazy Cars III.

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Tour de France, Commodore 64

Published by Activision in 1985, Tour de France is one of the rare times in gaming history where cycling has proven to be a hit with gamers.

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Trailblazer, Commodore 16/Plus4

Shaun Southern‘s Trailblazer – I’m reliably informed – originated on the Commodore 16; not the Commodore 64 (on which it is probably better-known).

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Formula 1 Simulator, Commodore 16/Plus4

Oh dear. Formula 1 Simulator unfortunately proves that not all of talented and prolific coder Shaun Southern‘s games were “good”… Because this game is quite awful.

It’s a bad rip-off of Atari‘s Pole Position, and not even a playable one at that.

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