Tag Archives: platform game

Kid Chaos, Amiga CD32

Kid Chaos is a scrolling platform game created by Shaun Southern and Andrew Morris of Magnetic Fields, and published by Ocean Software in 1994.

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Impossible Mission 2025: The Special Edition, Amiga CD32

A 1994 re-imagining of the Dennis Caswell C64 classic, Impossible Mission, which should have been great, but due to some poor decisions taken by the developers it falls well short of the mark.

It feels like the developers haven’t properly understood what made the original Impossible Mission good in the first place…

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Alfred Chicken, Amiga CD32

Cute, colourful, and a lot of fun, Alfred Chicken is a scrolling platform game developed by Twilight and published by Mindscape in 1993.

The game starts out easy, but by the third level you’ll be tested by more challenging puzzles and trickery. Alfred Chicken is not quite a kid’s game, even if it looks like one.

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Valis III, PC Engine

Initially released in 1990 by Telenet Japan, Valis III is a CD-ROM-only platform game for the PC Engine. It was released for the TurboGrafx-CD in North America in 1992.

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A Fistful of Bucks, Commodore 64

Created by Ian Gray and Lee Braine and published by Ocean Software in 1985, A Fistful of Bucks (aka A Fi$tful of Buck$) is a simple, scrolling cowboy shooter with you playing a bounty hunter on the hunt for cash.

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Broforce, PC

Broforce is a satirical, side-scrolling run and gun shooter, with superb pixel graphics, and I can’t recommend it highly enough!

It’s a ‘modern retro’ game, in that: it’s a modern game (it came out in 2015), trying to look retro, and it works fantastically well. Broforce is so much fun to play…

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Lazy Jones, Commodore 64

Lazy Jones is a cult classic Commodore 64 game that tries to cram as many derivative minigames into 64K as is possible – stuff like Space Invaders, Frogger, and platform game clones (one minigame is called Eggie Chuck – a direct reference to the classic Chuckie Egg).

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Portal, PC

Portal is a legendary first-person puzzle/gravity game developed and published by Valve in 2007.

I say “gravity game” because Portal combines basic physics (acceleration, velocity, gravity, and inertia), with the ability to open up entry and exit portals, to create a game so beautifully simple-yet-complex that it is almost beyond belief…

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William Wobbler, Commodore 64

Tony Crowther‘s 1985 release, William Wobbler, is somewhat controversial among critics and fans… Some love it; some hate it. Actually, let me re-phrase that: most people hate it… And (rather infamously) the leading Commodore 64 magazine of the time (Newsfield’s Zzap!64) gave it a hard time, and it pretty much sank without a trace.

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Son of Blagger, Commodore 64

The 1984 sequel to Blagger, Son of Blagger is different to its parent in that this time the platforming is done within a large, scrolling landscape, rather than the Manic Miner-style, single screen stages of the first game. It is basically the same game engine as another Tony Crowther game: Wanted! Monty Mole.

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