Tag Archives: magic

Tōgi Ō: King Colossus, Megadrive/Genesis

Released in Japan only, by Sega, in 1992, Tōgi Ō: King Colossus is an obscure JRPG with real-time combat that has been fan-translated into English (and Spanish) and is therefore playable to gamers outside of Japan.

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Sword of Mana, Game Boy Advance

Sword of Mana on the Game Boy Advance is an enhanced remake of the first Seiken Densetsu game, which was released as Final Fantasy Adventure on the original black and white Game Boy in English-speaking territories. It was developed by Square Enix and Brownie Brown and was first released as “Shinyaku: Seiken Densetsu” in Japan in 2003.

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Sorcerer’s Kingdom, Megadrive/Genesis

Developed by NCS Corporation and published exclusively for the Sega Megadrive/Genesis in 1992, Sorcerer’s Kingdom is a relatively obscure JRPG with tactical, turn-based combat.

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Turok: Evolution, GameCube

Released for the GameCube in 2002, Turok: Evolution is the fourth game in the Turok series (fifth, if you count the non-canon Turok: Rage Wars), and serves as a prequel to Turok; Dinosaur Hunter (the first Turok game in this series), and will appeal to those who want a First-Person Shooter with dinosaurs in it. Because that is exactly what this game is!

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Final Fantasy Crystal Chronicles, GameCube

Final Fantasy Crystal Chronicles is an action/RPG collaboration between Square Enix and The Game Designers Studio, Inc.

It was first released for the Nintendo GameCube in Japan in 2003, and in 2004 for the rest of the world.

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The Cyber Shinobi, Sega Master System

Released exclusively for the Sega Master System in 1990, The Cyber Shinobi is a sequel to the first Shinobi, but it’s not really a sequel many will remember. Mostly because it isn’t very good…

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Shinobi, ZX Spectrum

The ZX Spectrum version of Sega‘s classic Shinobi was developed by Binary Design for The Sales Curve and published by Virgin Games in 1989. It is a relatively loose approximation of the arcade game, but is nonetheless playable and enjoyable.

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Shinobi, NES

The 1989 NES version of Sega‘s Shinobi was converted and published by Tengen, in North America only. Why the game wasn’t released in Japan, I don’t know. Maybe because Sega didn’t think it was good enough?

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Dragon’s Lair 3D, GameCube

Known as “Dragon’s Lair 3D: Return to the Lair” in North America, this fully-3D action adventure is a reimagining of Don Bluth‘s classic laserdisc arcade game, Dragon’s Lair. And it works brilliantly well. Dragon’s Lair 3D was published for the GameCube by THQ in Europe, and Encore, Inc. in North America, in 2002. It was also released for PlayStation 2, Windows and XBox.

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Shinobi, Commodore 64

The Commodore 64 version of Sega‘s classic Shinobi was developed by The Sales Curve and first published by Virgin Games in 1989. And – while it is a decent conversion in terms of presentation and playability – it is arguably even harder than the arcade original, which can make it extremely frustrating to play at times.

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