Decap Attack is a side-scrolling platform game, developed by Vic Tokai and published by Sega in 1991. This game was originally released in Japan, in 1990, as “Magical Hat no Buttobi Tābo! Daibōken“, but developer Vic Tokai failed to secure the Magical Hat license for use outside of Japan, so decided to remove all traces of it, and completely re-skin the game. So Decap Attack is essentially a Westernised re-skinning of Magical Hat no Buttobi Tābo! Daibōken.
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Fallout: London, PC [Part 7 – Rabbit and Pork]
Okay, here’s a “secret, hidden” bonus seventh instalment of my recent Fallout: London adventure. This one is all about the “Rabbit and Pork” DLC/add-on that was released on 30th September 2025, and grabs of my THIRD Fallout: London playthrough.
“Rabbit and Pork” is Cockney rhyming slang for “talk“. It’s also the name of a recent DLC for the Fallout 4 total conversion – Fallout: London.
Continue reading Fallout: London, PC [Part 7 – Rabbit and Pork]
Fallout: London, PC [Part 6 – Tributes and References]
The magic sprinkled over the top of Fallout: London, I would say, are the many historic and cultural tributes and references, and other fine details, that have been woven into the game by the skills and dedication of the developers.
Continue reading Fallout: London, PC [Part 6 – Tributes and References]
Fallout: London, PC [Part 5 – A Cultural Classic]
Initially, when I first saw the launch video for Fallout: London, I was sceptical about how good the voice acting would be in the game. I heard what sounded like a fake cockney accent and cringed… Thankfully, though, that first impression wasn’t correct, and I’m glad to report that the majority of the accents, and the voice acting, in Fallout: London, are absolutely spot-on.
Continue reading Fallout: London, PC [Part 5 – A Cultural Classic]
Fallout: London, PC [Part 4 – Why It’s Great]
Anyway, enough about the bugs and factions. Let me get into some of the reasons why I think Fallout: London is so exceptional…
Continue reading Fallout: London, PC [Part 4 – Why It’s Great]
Fallout: London, PC [Part 3 – The Storyline]
The storyline in Fallout: London is split into three separate acts. How the game progresses depends on your actions in the previous act.
Continue reading Fallout: London, PC [Part 3 – The Storyline]
Fallout: London, PC [Part 2 – Avoiding the Bugs]
Before proceeding with the review, I want to bring up the “elephant in the room” with Fallout: London. Something that bothered me throughout my first two playthroughs, and also something that can be mostly avoided with some careful planning and insight. And that is: avoiding the many bugs in the game…
Continue reading Fallout: London, PC [Part 2 – Avoiding the Bugs]
Fallout: London, PC [Part 1 – No Swimming in the River Thames]
Created by Team FOLON, with the backing of gog.com, Fallout: London is a free total conversion for Fallout 4, turning the English capital city into a post-apocalyptic hellscape, with various different factions warring against each other.
The entire single-player campaign – the whole game, in fact – has been modified to give you a new storyline to play through, plus loads of other extras that accent the very Britishness of it all. The mod satirises British history, culture, and British manufacturing and consumerism, and has countless unique items and locations to discover while exploring.
Continue reading Fallout: London, PC [Part 1 – No Swimming in the River Thames]
Super Smash Bros. Melee, GameCube
Super Smash Bros. Melee is a classic GameCube-exclusive fighting game, developed by HAL Laboratory and published by Nintendo in 2001. It is the sequel to HAL‘s 1999 Nintendo 64 game, Super Smash Bros. It features an array of historical Nintendo characters, taken from a range of classic Nintendo games, and it pits them against each other in a dynamic fighting arena.
Super Monkey Ball, GameCube
What can be said about Sega‘s fabulous Super Monkey Ball that hasn’t already been said before? It is a riot of colour and sound that has been bringing joy to games-players for over two decades now. The GameCube version was developed by Amusement Vision (an internal Sega dev team) and first came out in 2001. And it was a smash hit!