Dragon’s Lair is one of those old arcade games that has developed a legendary status, even though there isn’t actually much of a game there. And what there is is incredibly difficult.
Tag Archives: jumping
Crash Bandicoot: The Wrath of Cortex, XBox
The first Crash Bandicoot game that wasn’t a PlayStation exclusive, The Wrath of Cortex is a fun platformer with varied gameplay modes, including flying, rolling balls, driving, swimming, submarines – and more.
The Legend of Zelda: Majora’s Mask, Nintendo 64
Released on the Nintendo 64 in 2000, The Legend of Zelda: Majora’s Mask is a direct sequel to Ocarina of Time.
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The Legend of Zelda: Ocarina of Time, Nintendo 64
The Legend of Zelda: Ocarina of Time is regarded as one of the best RPGs of all time.
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Paper Mario, Nintendo 64
Paper Mario is a brilliant combat-based RPG developed by Intelligent Systems and released for the Nintendo 64 in 2000.
Super Mario 64, Nintendo 64
Released in 1996, Super Mario 64 was one of the first fully-3D platform games to actually work, rather than be a struggle to play.
Redguard, PC
The Elder Scrolls Adventures: Redguard is a third-person action/adventure set in the world of Bethesda‘s famous The Elder Scrolls series. It was initially released in 1998 for the PC, running under MS-DOS.
Crusader: No Regret, PC
The 1996 sequel to Crusader: No Remorse, Crusader: No Regret is more of the same, but with more new weapons, more new enemies, more new moves – more of everything, really.
Crusader: No Remorse, PC
Crusader: No Remorse was first released by Origin Systems in 1995.
It’s a violent, isometric shooter with a futuristic setting. In it you play a kind of ‘super soldier’ called a Silencer (how poetic…) who changes sides when his superiors try to have him killed after a botched mission.
Gregory Loses His Clock, ZX Spectrum
Playing Gregory Loses His Clock was a real treat for me, because I had never seen it before now. I love finding (and of course grabbing) good old games that have previously passed me by. Considering that Gregory Loses His Clock was released quite late in the life of the ZX Spectrum (1989), it’s no surprise that I missed it. Most people (myself included) had moved onto 16-bit computers by then.