The video game arcades of the 1970s, ’80s and ’90s were very special places. They were where the majority of innovation was taking place in the video games industry, and over those three decades countless classic video games were released into these dingy, constantly noisy places for friends to crowd around and play. Video game arcades were social places where all kinds of different people hung out.
Tag Archives: influential
Atic Atac, Commodore 64
Wow… This is arguably the best modern remake of an old video game that I’ve ever seen!
This beautiful 2020 homebrew rendition of Ultimate‘s classic Spectrum game comes courtesy of three individuals: the code was written by Tomaz Kac of Nostalgia, the graphics were created by Steven Day (aka Ste), and the music by Saul Cross.
All three of them deserve some serious credit.
“After 37 years the C64 finally gets its own version of Atic Atac,” says Tomaz Kac, “I hope we did the game justice. We tried to make it very special, not just by getting as close to Spectrum version, but by expanding it quite a bit. We hope you like it!”
Creatures, Commodore 64
Also known as “Clive Radcliffe Exterminates All The Unfriendly Repulsive Earth-ridden Slime“, Creatures is a beautifully-realised platform/puzzle game with colourful graphics and challenging gameplay.
The game was programmed by John Rowlands, with graphics by Steve Rowlands, and was published by Thalamus in 1990.
Special Criminal Investigation, Arcade
Sometimes known simply as S.C.I. or Chase HQ 2: Special Criminal Investigation, this high octane driving sequel to Chase HQ is another fast-paced driving game with you playing a cop hot on the heels of some nasty criminals.
It was developed and manufactured by Taito and released into arcades in 1989, and – for my money – is one of the most exciting and heart-pumping 2D chase games ever made.
Match Day II, ZX Spectrum
Match Day II is the 1987 sequel to Match Day. It was again coded by Jon Ritman and published by Ocean Software.
The graphics in Match Day II were created by Bernie Drummond (who famously made Batman with Ritman in 1986), and could be described as “more characterful” than in the previous game. One thing is certain, though: the players in Match Day II definitely have Eighties haircuts!
Match Day, ZX Spectrum
Although it’s pretty laughable now, Jon Ritman and Chris Clarke‘s 1984 football game, Match Day, was a groundbreaking Spectrum game for the time.
Match Day wasn’t the first football video game ever made, but it was one of the first to at least make a reasonable attempt to translate the sport into something playable.
Battle Command, Amiga
Battle Command is a classic Amiga tank game, developed by Realtime Games Software and published by Ocean Software in 1990.
Samurai Shodown II, Neo Geo
SNK‘s Samurai Shodown II is a legendary fighting game for the Neo Geo, first released in arcades in 1994, then later for home consoles.
Windjammers, Neo Geo
Windjammers is a legendary two-player sports game from Data East, published on the Neo Geo in 1994. It can of course be played single-player, against the AI, too.
It is kind of a cross between tennis and Frisbee-throwing. Or maybe even table hockey and Frisbee-throwing… The intro screen describes itself as “the flying disc game“. It’s weird but fun, and instantly playable, whatever it is.
Waku Waku 7, Neo Geo
Sunsoft‘s Waku Waku 7 is one of the craziest, most colourful, and most over-the-top beat ’em ups I’ve ever played. It first appeared in arcades in 1996, was later released for the Neo Geo AES, and later also re-released for modern consoles. Such is its popularity.