Of all his Spectrum games, Firefly was the one that programmer Jonathan Smith said really “came together” during development.
Firefly is an eight-way scrolling shooter with light puzzle elements that was first released by Ocean Software in 1988.
Of all his Spectrum games, Firefly was the one that programmer Jonathan Smith said really “came together” during development.
Firefly is an eight-way scrolling shooter with light puzzle elements that was first released by Ocean Software in 1988.
First released in 1988, Ocean Software‘s Batman: The Caped Crusader is not to be confused with Ocean‘s other Batman game, programmed by Jon Ritman. No, this one is the 2D, comic panel animated adventure programmed by Jonathan Smith.
Published by Software Projects in 1987, Hysteria – at first glance – seems to owe quite a bit to Cobra, the infamous scrolling shooter from Ocean. At least graphically (the main character is a spitting image of the sprite in that game).
A conversion of the superb Nichibutsu arcade game, programmed by the late Jonathan Smith and published by Imagine Software in 1986.
A conversion of the infamous Konami arcade game Rush’n Attack (name changed later in the West to Green Beret), by the inimitable Jonathan Smith. Published by Imagine Software in 1986.
Loosely-based on the Sylvester Stallone film of the same name, Cobra is a legendary run-and-gun platform game programmed by the late Jonathan Smith for Ocean Software and first released in 1986.
Jonathan Smith followed-up his superb multi-event sport game Hyper Sports with this – another multi-event sports game! Except this time: an officially-licensed Daley Thompson sports game.
This British conversion of Konami‘s Hyper Sports arcade game is a smash hit ZX Spectrum game – arguably one of the best Spectrum arcade conversions of all time.
After a gap of some ten years – between the release of Fallout 2 and “the void” of there being no other Fallout games – came Fallout 3 from Bethesda. Like a bolt from the blue: Fallout was back, and this time it was in 3D.
Released in 1998, Fallout 2 is a sequel developed by Black Isle Studios, for Interplay, and using mostly the same post-apocalypse setting, graphical style, and game mechanics, of the first game.