Monolith‘s 1997 shooter – Blood – is a first-person satire of every horror movie you ever saw, and also a few that you probably didn’t.
Tag Archives: horror
Soft & Cuddly, ZX Spectrum
A follow-up (of sorts) to the horror-themed Go To Hell, Soft & Cuddly is a satirical horror platform game, designed and programmed by John George Jones and published by The Power House in 1987.
Go To Hell, ZX Spectrum
Go To Hell is a horror-themed maze game, designed by John George Jones and published by Triple Six Software on the ZX Spectrum in 1985.
Ecstatica, PC [Part 2]
Here’s a second, completely different set of grabs of Andrew Spencer‘s classic Ecstatica. The game is so good that it deserves more attention…
Ecstatica, PC
Andrew Spencer Studios‘ 1994 release, Ecstatica, is a masterpiece of survival horror.
Ecstatica is as unforgiving as it is surprising. Turning the wrong corner will often result in death – at least until you can gain a foothold in the game.
Amberstar, Atari ST
Amberstar is a huge, sprawling Role-Playing Game that was first released by German developer Thalion in 1992. It’s a game that certainly does owe a debt or two to Richard Garriott‘s famous Ultima series, although Amberstar is unique (and good) enough to stand on its proverbial own two feet.
Elvira: The Arcade Game, Atari ST
British development house Flair Software made this cool Elvira-based platform game in 1991. And Elvira: The Arcade Game is surprisingly good!
Creepy, Atari ST
Creepy is a ‘tribute’ (read: clone, or unofficial conversion) of Ultimate Play The Game‘s famous ZX Spectrum game, Atic Atac.
Doom II, PC
Doom II: Hell On Earth (to give the game its full title) was released in 1994 and is the sequel to the infamous id Software blaster, Doom.
It uses the same engine as Doom (id Tech 1), but has more variety and is optimised to be more detailed and quicker.
Doom, PC
id Software‘s hit shooter, Doom, blew the roof off the gaming world when it was first released in 1993.
It was the first First-Person Shooter that moved really fast and smoothly, and gave you a real sense of ‘being there’ when you played it.