Tag Archives: film tie-in

Judge Dredd, Super Nintendo

Having been a 2000AD reader since the very first issue I’ve always been sceptical about Judge Dredd games, films, and other third-party uses of the character, mostly because they’ve all been failures. Failing to capture the spirit and tone of the original comic.

This Judge Dredd game is based on the 1995 film of the same name – the one starring Sylvester Stallone and directed by Danny Cannon. I’ve previously avoided it until now, having been one of those who went to see the film when it first came out and being unimpressed by it. To be honest: ever since they announced Stallone as Judge Dredd I’ve been disappointed by the process of bringing one of my favourite comic characters to the big screen. Of all the actors they could’ve chosen to play Judge Dredd: they chose one of my least favourite actors of all-time. So my hopes for this video game were low to begin with.

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Zombi, Amstrad CPC

The Amstrad CPC version of Ubisoft‘s Zombi was the first version of the game released, in 1986, and also Ubisoft‘s first ever published game. And – considering the giant that Ubisoft is now – it’s pretty amazing to think that this weird movie rip-off on the Amstrad was the one that started it all for them…

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Super Star Wars: Return of the Jedi, Super Nintendo

The third and final entry in the “Super Star Wars” series was of course Super Return of the Jedi, which was first released in 1994 through JVC. It was again developed by Sculptured Software for the Super Nintendo. Unlike the other two games in the series this one also made it onto the Sega Game Gear and Nintendo Game Boy that same year (no other platforms received it, though, until the Wii Virtual Console in 2009).

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Super Star Wars: The Empire Strikes Back, Super Nintendo

This sequel to Super Star Wars was once again developed by Sculptured Software and published by JVC, this time in 1993. Super Star Wars: The Empire Strikes Back is another hectic run-and-gun platform game, with added variety in the form of Mode 7 stages and a cockpit shooter.

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Super Star Wars, Super Nintendo

Super Star Wars is a run-and-gun, side-scrolling action game based on the 1977 film Star Wars. It was developed by Sculptured Software and published by JVC for the Super Nintendo in 1992.

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Indiana Jones’ Greatest Adventures, Super Nintendo

Indiana Jones’ Greatest Adventures is a run-and-gun platform/action game developed by Factor 5 (the German team who made Super Turrican, among others), with the supervision of LucasArts, and published by JVC in 1994.

The game features sequences based on the first three Indiana Jones films; the first being Raiders of the Lost Ark obviously; the second being Temple of Doom (my favourite), and the third being The Last Crusade.

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Secret Commando, Sega Master System

Known in North America as “Rambo: First Blood Part II” (complete with movie licensed characters), and “Ashura” in Japan. Also known as: “Not-So-Secret Commando“, since this is an unsubtle clone of Capcom‘s classic 1985 arcade game, Commando (and SNK‘s 1986 game, Ikari Warriors – since it has a simultaneous two-player mode and level designs that echo that game). Joking aside: it’s a pretty good clone of Commando, although it does play rather slowly.

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E.T.: Interplanetary Mission, PlayStation

Known as E.T. the Extra-Terrestrial: The 20th Anniversary in Europe, Interplanetary Mission is an isometric action adventure featuring the famous movie character, E.T. And, while the game is no classic, it is at least much better than the infamous Atari 2600 game from 1982. In fact: it’s not too bad at all.

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Nosferatu the Vampyre, Amstrad CPC

This Amstrad CPC conversion of the classic ZX Spectrum game definitely benefits from having better use of colour than the original. It also runs a little faster than the Speccy version, which makes it slightly more playable.

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The Goonies, Commodore 64

Released the same year as Richard Donner‘s classic adventure comedy film of the same name, The Goonies by Datasoft is a multi-screen action adventure game for one or two players.

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