Turbo is a conversion of a 1981 Sega arcade game, first released on the ColecoVision in 1982. The game uses a third-person viewpoint, from behind the car, and is compatible with the ColecoVision analogue steering wheel (aka “ColecoVision Expansion Module #2“).
Tag Archives: driving
WipEout 2097, PlayStation
The 1996 sequel to the original WipEout, WipEout 2097 was released as WipEout XL in North America and Japan, but I’m sticking with the name that the developers intended – not what the US marketing dingbats decided they would call it… WipEout 2097 was not initially intended to be a sequel to WipEout, but an add-on pack, but this was later changed as the game approached its release date.
WipEout, PlayStation
Developed and published by Psygnosis in 1995, WipEout is a futuristic racing game, set in the year 2052, where you compete in an Anti-Gravity (AG) Racing League piloting dart-like vehicles that float above the ground and zip around tortuously-designed race tracks against similar opposition.
Atari Karts, Atari Jaguar
Atari Karts is a blatantly obvious attempt to copy the classic Super Nintendo game, Super Mario Kart, on the Atari Jaguar, and frankly it falls way short of Nintendo‘s brilliant racing game.
It Came From The Desert II, Amiga
It Came From The Desert II is an add-on/expansion pack for the classic ‘giant ant’ Cinemaware game, It Came From The Desert, and was first released in 1990. The story in this is set five years after the events of the first game. You don’t need the first game to play It Came From The Desert II, although you can load a save from part one, to continue from where you left off.
Turbo, Arcade
Sega‘s 1981 arcade racer, Turbo, was designed and programmed by Steve Hanawa and was manufactured in three formats: a standard, full-sized upright cabinet, a mini cabinet, and a deluxe, seated cockpit cabinet. All three versions had a steering wheel, a gear lever with high and low gears, and an accelerator pedal.
Revs, BBC Micro
Geoff Crammond‘s racing simulator, Revs, is an absolute classic on the BBC Micro. It was the first ever racing game made for home computers that focused on realism, and it still plays amazingly well to this day. Revs was first published by Acornsoft in 1985.
Duke Nukem Forever, PC
Duke Nukem Forever is the long-awaited sequel to Duke Nukem 3D that was in “development hell” for over a decade and was finally released in 2011. It was developed by 3D Realms and Gearbox Software (with contributions from Triptych Games and Piranha Games) and published by Take-Two Interactive. The game is a first-person shooter that satirises all-American action heroes, with over-the-top weapons, giant explosions, and puerile humour. Jon St. John once again returns to voice Duke himself.
Crazy Taxi, Dreamcast
The Dreamcast port of the hit arcade game, Crazy Taxi, is arguably even better than its famous parent, because it features two new play modes and a variety of other additions and enhancements. It was developed by Hitmaker and first published for the Dreamcast by Sega in 2000.
Carmageddon, Game Boy Color
Believe it or not: the Game Boy Color has a version of the infamous Carmageddon available for it, with overhead scrolling streets and tiny pedestrian zombies that you can run down in a variety of different cars. It was developed by Aqua Pacific and first published by Sales Curve Interactive in Europe and Titus in North America in 2000.