Tag Archives: difficult

Dr. Franken II, Game Boy

Dr. Franken II is the sequel to the Game Boy platform game, Dr. Franken, and is once again a satirical take on Mary Shelley‘s classic horror story, Frankenstein. It was developed by Motivetime and published by Elite Systems in 1993 (some sources online say “1997”, but that doesn’t seem to be right; it doesn’t make sense that a sequel would be released five years after the original game, on a time-limited handheld console).

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Frankenstein, Atari ST

For some reason I prefer the Atari ST version of Zeppelin GamesFrankenstein over the Amiga version of this game, mostly because the sound effects aren’t as bad in the ST version as they are in the Amiga version…

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Frankenstein, Amiga

Zeppelin Games1992 Amiga release of Frankenstein is basically the same game as the C64 and MS-DOS versions that I’ve already featured, but with some fundamental differences. The main difference, though, is that this is a relatively poor game in relation to those other versions.

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Frankenstein: The Monster Returns, NES/Famicom

Frankenstein: The Monster Returns was developed by TOSE Co. Ltd. and published for the Nintendo Entertainment System by Bandai, in North America only, in 1991. It is a side-scrolling platform game with beat ’em up elements, in much the same style as the early Castlevania games.

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Bride of Frankenstein, Amstrad CPC

The Amstrad CPC version of Ariolasoft‘s Bride of Frankenstein could be the best version of this game available for 8-bit home computers (although that’s really not saying much). It looks slightly better than the C64 and Spectrum versions, and it’s also got fairly responsive controls, so is somewhat playable.

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Bride of Frankenstein, ZX Spectrum

I’m not sure if the Commodore 64 version of this obscure 8-bit game was the target platform, or if it was the Spectrum version, but all versions of Bride of Frankenstein that I’ve played so far have been pretty awful.

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Repton 3, Archimedes

The Acorn Archimedes version of Repton 3 is an excellent port of the 8-bit BBC Micro original, with enhanced graphics, responsive controls and a raft of extra levels not seen in the original. From what I can tell it was the only part of the Repton series that was ported to the Archimedes, which is fine because it’s probably the best game in the series.

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WipEout 2097, PlayStation

The 1996 sequel to the original WipEout, WipEout 2097 was released as WipEout XL in North America and Japan, but I’m sticking with the name that the developers intended – not what the US marketing dingbats decided they would call it… WipEout 2097 was not initially intended to be a sequel to WipEout, but an add-on pack, but this was later changed as the game approached its release date.

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WipEout, PlayStation

Developed and published by Psygnosis in 1995, WipEout is a futuristic racing game, set in the year 2052, where you compete in an Anti-Gravity (AG) Racing League piloting dart-like vehicles that float above the ground and zip around tortuously-designed race tracks against similar opposition.

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Total Carnage, Atari Jaguar

A conversion of the 1992 arcade shooter from Midway, the Atari Jaguar port of Total Carnage was developed by Hand Made Software and first published by Midway Manufacturing in 1995.

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