Tag Archives: difficult

Kuru Kuru Kururin, Game Boy Advance

Kuru Kuru Kururin is a weirdly-named but wonderful (and original) Game Boy Advance game, developed by Eighting and first published by Nintendo in 2001.

The idea is that you have to control a spinning stick, and take it around a series of increasingly twisting and torturous courses, without touching the sides, or hitting other hazards. And do it against a time limit. It’s one of those games with a simple premise, but offers quite a tough and interesting challenge.

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Prince of Persia 2: The Shadow and the Flame, PC

Prince of Persia 2: The Shadow and the Flame was originally released for PC MS-DOS by Broderbund in 1993, but has a had a number of high def Apple-based remakes since.

Like the first Prince of Persia, The Shadow and the Flame is a side-on, Persian-infused action/platform game with sword fighting and fantasy elements.

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Gyron, ZX Spectrum

Gyron was developed by released by Firebird Software in 1985 and was something of a bolt out of the blue at the time. Nothing quite like it had been seen before.

You play as a Hedroid and roam a wireframe 3D maze, avoiding towers and spheres, while searching for the exit goal. In other words: you’re just trying not to get squished on your way out…

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Morpheus, Commodore 64

Andrew Braybrook‘s 1987 release, Morpheus, is a strange mix of space shooter and resource management. Management of your ship’s shield’s mostly, which can be prolonged by adding extra generators, or by building up the size of the hull.

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Dropzone, Commodore 64

Archer MacLean‘s seminal Commodore 64 shooter, Dropzone is like a cross between Defender and, erm, Defender, but with more realistic graphics. And slightly different gameplay. But the principles are pretty much the same: super-fast, super-smooth, side-scrolling shooting. Avoid touching anything – or it’s instant death.

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Scarabaeus, Commodore 64

This obscure Commodore 64 classic is one of THE scariest – and most confusing – games of all time. Both in one!

In Scarabaeus you have to explore an ancient Egyptian tomb, chasing ghosts, avoiding zombies and spiders, and eventually making your way to the Pharaoh’s tomb in the centre of the third level.

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Nebulus, Commodore 64

John Phillips‘ fabulous Nebulus attracted rave reviews when it was first released in 1987, and – to be honest – it still gathers rave reviews now. The Commodore 64 original in particular.

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Lunar Jetman, ZX Spectrum

Another hugely memorable Ultimate game (and the official sequel to the hit game Jet Pac), Lunar Jetman was first released in 1983 for the ZX Spectrum.

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