Tag Archives: atmospheric

Castlevania: Lament of Innocence, PlayStation 2

Coming out in 2003, Castlevania: Lament of Innocence was the first Castlevania game released for the PlayStation 2. The story is set in 1094 – making this, chronologically, the first Castlevania game in the series’ timeline – and it focuses on the origins of the Belmont clan and Dracula.

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Akumajō Dracula, MSX

The MSX and Famicom Disk System versions of Konami‘s original Akumajō Dracula (aka “Vampire Killer“), were being worked-on simultaneously by developers inside Konami, in 1985 and ‘86.

The Famicom Disk System version was released one month before the MSX version. Although they are essentially the same game, there are some significant differences between them.

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GoldenEye: Rogue Agent, GameCube

Developed by EA Los Angeles and published by EA Games for GameCube, PlayStation 2 and XBox in 2004, GoldenEye: Rogue Agent is an ‘anomaly’ in the James Bond video game franchise. Described as “non-canon“, and more of a “what if…” kind of video game experiment, Rogue Agent unfortunately doesn’t have any connection between it and the classic 1997 N64 game called “GoldenEye“. This did actually lead to players calling out Electronic Arts for deceptive use of the “GoldenEye” name.

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Need For Speed: Carbon, GameCube

Need For Speed: Carbon is the fourth and final Need For Speed game released for the GameCube (after Underground, Underground 2, and Most Wanted). It was again developed by “EA Black Box” and published by Electronic Arts. This time in 2006.

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Need For Speed: Most Wanted, GameCube

Need For Speed: Most Wanted is the third Need For Speed game released for the GameCube. It was developed in collaboration between EA Black Box and EA Canada, and was first published by EA Games in 2005.

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Need For Speed: Underground 2, GameCube

The sequel to Need For Speed: Underground, and the second Need For Speed game (of four) released for the GameCube, Need For Speed: Underground 2 is a bit of a curveball in the series and is significantly different to the first game. It was developed by “EA Black Box” and first published by EA Games in 2004.

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Need For Speed: Underground, GameCube

Developed by “EA Black Box” and released by EA Games in 2003, Need For Speed: Underground is a street-racing game in high-powered modern cars. It uses fairly spectacular 3D graphics and environments; has a nice control/feel to the cars, and is full of OTT flashy car racing FMV (which some might find unnecessary; I was kinda leaning in that direction).

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Evil Dead: Hail to the King, Dreamcast

Evil Dead: Hail to the King was developed by Heavy Iron Studios and published by THQ in 2000. It is a survival horror game based on Sam Raimi‘s classic cabin-in-the-woods horror film, and – to be honest – it’s pretty bad. Which is a pity because I’m a big horror film fan (have been since I was a teenager), and this game should be right down my street.

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Dragon’s Lair 3D, GameCube

Known as “Dragon’s Lair 3D: Return to the Lair” in North America, this fully-3D action adventure is a reimagining of Don Bluth‘s classic laserdisc arcade game, Dragon’s Lair. And it works brilliantly well. Dragon’s Lair 3D was published for the GameCube by THQ in Europe, and Encore, Inc. in North America, in 2002. It was also released for PlayStation 2, Windows and XBox.

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The Typing of the Dead: Overkill, PC

The Typing of the Dead: Overkill was developed by Modern Dream and published by Sega in 2013. It is a first-person shooter that fuses the gruesome and colourful horror of the House of the Dead series, with keyboard typing mechanics. A sort of: “Mavis Beacon Teaches Typing with Zombies and Monsters“, if you will.

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