The MS-DOS version of Paperboy is surprisingly almost identical to the Amstrad CPC version, even down to the dodgy font used on the information panel at the bottom of the screen.
Tag Archives: Atari
Paperboy, Amstrad CPC
The Amstrad CPC conversion of Paperboy was coded by Mark Haigh-Hutchinson, with graphics by Paul Walker, and first published by Elite Systems in 1987. Compared to other Paperboy conversions this is a mixed bag of good and badness…
Paperboy, ZX Spectrum
The 1986 ZX Spectrum version of Paperboy is both a nice self-contained attempt at Paperboy on a Spectrum, and also a bit of a joke when compared to other versions of this great game… Let me explain.
Paperboy, Commodore 16/Plus4
Joerg Dierks (of Kingsoft in Germany) wrote the C16/Plus4 version of Paperboy, which was published by Elite Systems, mostly on cassette throughout Europe in 1986.
Paperboy, Commodore 64
The Commodore 64 version of Paperboy was written by Neil A. Bate and Chris Harvey and was first published by Elite Systems in 1986.
Unreal II: The Awakening, PC
Unreal II: The Awakening is the sequel to Unreal and was developed by Legend Entertainment and published by Infogrames in 2003 under the Atari brand. It utilises Unreal Engine 2 and again features a single-player campaign, as well as multiplayer deathmatching.
Galaxian, ColecoVision
The Galaxian conversion for the ColecoVision was first released in 1984 by Atarisoft, and it is a decent port of the classic 1979 arcade game from Namco. A secret message in the game credits James D. Eisenstein for writing the graphics and program (he also dedicates the game to his then wife/girlfriend, Jeneane).
Jumpman Junior, Atari 8-bit
Jumpman Junior is the Atari 8-bit cartridge version of Randy Glover‘s classic 8-bit platform game, Jumpman. It was first published by Epyx in 1983.
Since the game came on cartridge the number of levels has been reduced, down to 12, but they are at least all-new levels and not recycled levels from the disk version.
Dark Chambers, Atari 7800
Dark Chambers is a one or two-player maze/action game that was directly influenced by Dandy, in that it was originally written by John Howard Palevich – the creator Dandy – to further expand (or in this case: simplify) the concept of a multiplayer fantasy action game.
Impossible Mission, Atari 7800
Dennis Caswell‘s classic Impossible Mission was released for the Atari 7800 in 1988 and it is a decent adaptation of the Commodore 64 original.