Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Vib-Ribbon, PlayStation

Vib-Ribbon is a unique game on the PlayStation. It is the only game I can think of that is mostly black and white and uses simple animated vector-style line art to present the visuals. That said: Vib-Ribbon is full of character and charm and goes to show what can be achieved when developers think out of the box.

Continue reading Vib-Ribbon, PlayStation

Strider 2, PlayStation

A port of an arcade sequel by Capcom, released for the PlayStation in 2000. The original Strider is rightly revered by gamers and the sequel pays homage to it by retaining the original’s look and feel.

Continue reading Strider 2, PlayStation

Revelations: Persona, PlayStation

Revelations: Persona is the first game in the Persona series, which is a spin-off from the Shin Megami Tensei series, and was first published by Atlus for the PlayStation in 1996. It was actually the first game in the entire Megami Tensei series to be officially released in the West.

Continue reading Revelations: Persona, PlayStation

Ganbare Goemon: Uchū Kaizoku Akogingu, PlayStation

Yippee! A Goemon game on the PlayStation! This one called Ganbare Goemon: Uchuu Kaizoku Akogingu (in English: “Ganbare Goemon: Space Pirate Akogingu“), and it’s apparently a direct sequel to Ganbare Goemon 3 although Sasuke and Yae are not playable characters in this game. This was the first Goemon game on the PlayStation and it was first published by Konami in 1996.

Thankfully this game was given an English fan translation in 2020 by Adventurous Translations, which makes it playable to non Japanese speakers. According to the readme file on the translation patch the game was not much fun to translate (mostly for technical reasons), and isn’t seen as being a very good game by the person who translated it. That said: I got the translation patch to work fine and am overjoyed that I can now play it in English, so a big thank you to Adventurous Translations for their efforts (they are much appreciated).

Continue reading Ganbare Goemon: Uchū Kaizoku Akogingu, PlayStation

Rapid Reload, PlayStation

Called Gunner’s Heaven in its native Japan, Rapid Reload is a run-and-gun scrolling shooter with amazing 2D graphics, massive amounts of destruction, and lots of tough boss battles. It was developed by Media.Vision and published by Sony.

Rapid Reload was first released for the PlayStation in 1995 and made an immediate impression with gamers, predominantly because of the action-packed gameplay and the sheer amount of on-screen carnage. Outside of arcades, little had been seen on this scale before – at least in terms of the amount of stuff going on on-screen. You only have to play the first level to know what you’ve got in store when you play Rapid Reload.

Continue reading Rapid Reload, PlayStation

Quarth, Arcade

Quarth is a brilliant mixture of Tetris and shoot ’em up and was first played in arcades in Japan in 1989. Outside of Japan it is known as “Block Hole“, which – let’s face it – is a stupid name, so I’m sticking with the original name, Quarth.

Continue reading Quarth, Arcade

The Adventures of Batman & Robin, Megadrive/Genesis

The Adventures of Batman & Robin is considered to be one of the most technically-impressive games on the Sega Megadrive. It was developed by Clockwork Tortoise, Inc. and published by Sega in 1995.

Continue reading The Adventures of Batman & Robin, Megadrive/Genesis

Leaderboard, Amstrad CPC

The 1987 Amstrad CPC conversion of Leaderboard was developed by Canvas – the same team who made the ZX Spectrum version. And – in truth – it’s definitely the worst version of Leaderboard available, falling massively short of the Commodore 64 original.

Continue reading Leaderboard, Amstrad CPC

World Class Leaderboard, ZX Spectrum

The more fully-featured sequel to Leaderboard on the Spectrum is better than its predecessor, but not without its problems.

Continue reading World Class Leaderboard, ZX Spectrum