Castle Quest was published for the BBC Micro in 1985 by Micro Power.
It was written by a young Tony Sothcott and is a platform adventure game with simple puzzles and a scrolling landscape.
Castle Quest was published for the BBC Micro in 1985 by Micro Power.
It was written by a young Tony Sothcott and is a platform adventure game with simple puzzles and a scrolling landscape.
Matthew Smith‘s brilliant Jet Set Willy translates perfectly well to the BBC Micro.
Citadel was a 1985 release for the BBC Micro by Superior Software. It was written by Michael Jakobsen.
Another isometric action adventure from Ultimate Play The Game, this one with a Wild West theme.
Gunfright was first released in 1985 and uses the Filmation II Engine as first seen in Nightshade.
Nightshade is an isometric action adventure, released by Ultimate Play The Game for the ZX Spectrum in 1985.
Master of Magic is an archaic Role-Playing Game that is a throwback to the earliest days of home computing – except that it was released in 1985.
The game was programmed by Richard Darling (of Codemasters fame) with graphics by James Wilson. It was published at a budget price (£2.99) by Mastertronic on their M.A.D. label.
The Atari 8-Bit version of the classic Mercenary is the original, published by Novagen in 1985.
From the opening sequence onwards you know that you are in for a special ride with Mercenary, and exploring the wireframe world of Targ (the name of the planet you’re trapped on) is a video-gaming joy – especially with the easy-to-use controls.
A number of classic Lucasfilm Games‘ titles originated on Atari 8-bit home computers and Koronis Rift is one of them, first released in 1985.
You play a scavenger hunting for lootable scrap on the surface of hostile alien planets.
Codename MAT II is the sequel to Derek Bewster‘s acclaimed space combat game. It was published by Domark in the UK in 1985.
Back in 1985 Bounder was a fresh idea, like a bolt out of the blue to gamers… It’s an overhead ball/maze game where the maze is miles above the ground, and the idea is to make sure the ball bounces on the platforms of the maze, and not in the air.