Contra: Hard Corps is Konami‘s attempt to recreate the thrills and spills of the legendary SNES game, Contra III: The Alien Wars (aka Super Probotector), on the Sega Megadrive/Genesis, and – to be honest – it falls a little short of its SNES cousin.
Tag Archives: 16-bit
Lemmings 2: The Tribes, Amiga
The sequel to the brilliant Lemmings is even better than the first one, with clearer graphics and more interesting levels and gameplay.
Rainbow Islands, Amiga
Graftgold‘s Amiga conversion of the legendary Rainbow Islands is pretty much flawless… Well, if you discount the three secret hidden worlds the developers had to ditch when they discovered them… And the lower resolution, compared to the arcade original.
Dune: The Battle For Arrakis, Megadrive/Genesis
A 1993 potboiler hit, Dune: The Battle For Arrakis is a real-time strategy game based on the famous Frank Herbert novel, and one of a number of successful games based on that famous book, and developed by Las Vegas-based Westwood Studios.
Continue reading Dune: The Battle For Arrakis, Megadrive/Genesis
Dune II: The Battle For Arrakis, Amiga
The Amiga version of Westwood Studios‘ classic Real-Time Strategy (RTS) game, Dune II, came out in 1993 – not long after the MS-DOS version.
Putty Squad, Super Nintendo
Putty Squad is the sequel to the Amiga game, Putty, and was developed by System 3 and published by Ocean Software for the Super Nintendo in 1994.
Slam Tilt, Amiga
Slam Tilt is a pinball simulator published by 21st Century Entertainment in 1996. It was developed by Liquid Dezign HB for AGA-equipped Amigas (AGA being an enhanced graphical chipset) and features super-slick scrolling and amazingly fast gameplay.
Uridium, Atari ST
Andrew Braybrook‘s classic C64 shooter, Uridium, was given a 16-bit release courtesy of Joe Hellesen and Mindscape in 1986.
Mercenary: The Second City, Atari ST
A 16-bit conversion of Paul Woakes‘ classic 8-bit exploration sequel to Mercenary. Well, not really a sequel – more a continuation… The real sequel came later.
The Atari ST‘s power (relative to the Commodore 64) means smoother, faster 3D graphics; more colours (useful, when colours are used to identify rooms and places underground); and more sensitive controls.
Mercenary, Atari ST
A fine 16-bit conversion of the classic Mercenary by Paul Woakes, written by Woakes himself it seems. And why wouldn’t it be? It’s a great game and deserves doing right, so who better to code it than the original creator?