Hamsters, Archimedes

Hamsters is a hilarious action game where the aim is to squash cute animals with a large wooden mallet and to collect the goodies that they drop as a result of being hit… Haha. Take that: cute animals!

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Spheres of Chaos, Archimedes

Spheres of Chaos is a colourful and superbly-playable Asteroids tribute originally written for the Acorn Archimedes by Iain McLeod and Matt Black and self-published in 1993.

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Fireball II, Archimedes

Fireball II is a garish but playable Arkanoid clone for the Acorn Archimedes, written by Simon Heather and published by Cambridge International Software in 1990.

Although the graphics look a bit amateurish, Fireball II does have a number of surprises under the hood, which make it fun to play.

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Super Pool, Archimedes

Another Archimedes game that I had recommended to me, but turned out to be poor, is Super Pool. It’s another game by the prolific Gordon J. Key (E-Type; Apocalypse) and published by The Fourth Dimension in 1991.

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Pac-Mania, Archimedes

Luckily for Archimedes owners they have an almost perfect conversion of Namco‘s classic Pac-Mania – aka the Pac-Man who can jump – and it’s an excellent game. It was developed by Krisalis Software and published by Domark in 1991.

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Bug Hunter in Space, Archimedes

Bug Hunter in Space is the sequel to Bug Hunter, both written by Ian Richardson. This follow-up was published by Minerva Software in 1990 and is a platform puzzle game where you play a six-inch bipedal invertebrate called “Hysteron Proteron” on a mission to squash bugs, and stop aliens from destroying all life on earth.

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Cataclysm, Archimedes

Cataclysm is an obscure action puzzle game on the Archimedes that involves channelling water from plugged-up vats in the top of a vertically-scrolling level, into a drain at the very bottom. Which you do by controlling a jet-pack-wearing guy who can manipulate objects to make the water take a certain route through the scenery.

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Apocalypse, Archimedes

Apocalypse is a fast-paced, overrated 3D shoot ’em up that was written by Gordon J. Key (the same guy who wrote E-Type) and published by The Fourth Dimension for the Acorn Archimedes in 1990.

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Chocks Away, Archimedes

Chocks Away is a flight combat game for the Acorn Archimedes that is loosely set in the First World War, although it does mix elements from other timelines and simplifies the realism in a way that might not appeal to a historian. The game is meant to appeal to those who just like flying around and shooting things and it provides a fairly open-ended and enjoyable experience on that front.

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