Category Archives: Company

Video game companies.

The Last Ninja, Commodore 64

First released in 1987, The Last Ninja is a classic isometric action adventure game originating on the Commodore 64, and later being converted to other systems.

It has to be said, though: the control system used in this game does leave a lot to be desired when playing it nowadays. Getting your ninja guy to do what you want him to do is tricky – even when you know what you’re doing…

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Micro Machines, NES

This 1991 release from Codemasters is the first game in the award-winning Micro Machines video game series and – boy – does it kick-start the series in style!

In fact: it established the staples that make the series so good, like the themed tracks, and the ‘race-to-the-edge-of-the-screen’ style racing.

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Kung-Fu Master, Commodore 64

The Commodore 64 conversion of the classic arcade game, Kung-Fu Master, is not too bad. It is certainly better than the awful Spectrum version.

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Contact Sam Cruise, ZX Spectrum

Contact Sam Cruise is a highly-regarded and entertaining action adventure game designed by Dave Reidy, the guy who created the classic Skool Daze. It was published by Microsphere in 1986.

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Death Star Interceptor, ZX Spectrum

Looking at Death Star Interceptor now you might be surprised to discover that it was a “number one” game when it first came out in 1985.

And – while it did make it to the top of the games charts back then – the charts were not very reliable, and the game actually wasn’t that good, even though it does officially license use of the Star Wars theme, for a warbly Speccy interpretation of John Williams‘ classic music.

Death Star Interceptor was a case of style over content, and also maybe a touch of Star Wars fever as well. These are thoughts I had about the game when I first played it back in 1985.

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Eskimo Eddie, ZX Spectrum

This obscure 1984 release from Ocean Software is basically a clone of Sega‘s classic arcade game, Pengo, but with an extra level tacked-on at the beginning. Similar in many ways to Ocean‘s Mr. Wimpy, which was BurgerTime with an extra level tacked on at the start. As if it would confuse the copyright police… “These are not the clones you are looking for… It is a completely different game… Look… [waves hand like Obi Wan]”

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Total Eclipse 2: The Sphinx Jinx, ZX Spectrum

Published by Incentive Software in 1991, Total Eclipse 2: The Sphinx Jinx is a direct follow-up to the 1988 Freescape classic, Total Eclipse.

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