Anyway, enough about the bugs and factions. Let me get into some of the reasons why I think Fallout: London is so exceptional…
Continue reading Fallout: London, PC [Part 4 – Why It’s Great]
Anyway, enough about the bugs and factions. Let me get into some of the reasons why I think Fallout: London is so exceptional…
Continue reading Fallout: London, PC [Part 4 – Why It’s Great]
The storyline in Fallout: London is split into three separate acts. How the game progresses depends on your actions in the previous act.
Continue reading Fallout: London, PC [Part 3 – The Storyline]
Before proceeding with the review, I want to bring up the “elephant in the room” with Fallout: London. Something that bothered me throughout my first two playthroughs, and also something that can be mostly avoided with some careful planning and insight. And that is: avoiding the many bugs in the game…
Continue reading Fallout: London, PC [Part 2 – Avoiding the Bugs]
Created by Team FOLON, with the backing of gog.com, Fallout: London is a free total conversion for Fallout 4, turning the English capital city into a post-apocalyptic hellscape, with various different factions warring against each other.
The entire single-player campaign – the whole game, in fact – has been modified to give you a new storyline to play through, plus loads of other extras that accent the very Britishness of it all. The mod satirises British history, culture, and British manufacturing and consumerism, and has countless unique items and locations to discover while exploring.
Continue reading Fallout: London, PC [Part 1 – No Swimming in the River Thames]
Developed by EA Los Angeles and published by EA Games for GameCube, PlayStation 2 and XBox in 2004, GoldenEye: Rogue Agent is an ‘anomaly’ in the James Bond video game franchise. Described as “non-canon“, and more of a “what if…” kind of video game experiment, Rogue Agent unfortunately doesn’t have any connection between it and the classic 1997 N64 game called “GoldenEye“. This did actually lead to players calling out Electronic Arts for deceptive use of the “GoldenEye” name.
Released for the GameCube in 2002, Turok: Evolution is the fourth game in the Turok series (fifth, if you count the non-canon Turok: Rage Wars), and serves as a prequel to Turok; Dinosaur Hunter (the first Turok game in this series), and will appeal to those who want a First-Person Shooter with dinosaurs in it. Because that is exactly what this game is!
The Soulcalibur series is a line of classic arcade fighting games, created by Namco and their dedicated development team, “Project Soul“. And this is a conversion of Soulcalibur II – from arcade to GameCube – first published in 2003.
This is a separate set of Metroid Prime 2: Echoes grabs (to the set showing the single-player campaign that I posted earlier); these are of the multiplayer side of the game, which is not shown very often.
Continue reading Metroid Prime 2: Echoes (Multiplayer), GameCube
Developed by Retro Studios in collaboration with Nintendo, Metroid Prime 2: Echoes is the sequel to the classic Metroid Prime. It was first released in 2004 – to rave reviews – and it remains one of the best games ever made for the Nintendo GameCube.
The Dreamcast version of Soulcalibur is an enhanced port of the 1998 arcade game by Namco. It was released worldwide in 1999 and features “ten new characters” and enhanced new graphics.