Tag Archives: Sprites

Bubble Bobble, NES

The Nintendo Entertainment System conversion of Bubble Bobble features beautiful graphics, with some colour changes to the original, but in general it is a very authentic port of the classic Taito arcade game.

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Bubble Bobble, Apple II

The Apple II conversion of Bubble Bobble was developed by Novalogic (like the MS-DOS version), and it must be said that it’s not particularly authentic. In fact, it’s probably the worst version of Bubble Bobble available.

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Bubble Bobble, Game Gear

The Sega Game Gear conversion of Bubble Bobble was developed and published by Taito themselves and it is a damn sight better than the flawed Game Boy and Game Boy Color conversions, even though the levels in this have been adapted to fit the Game Gear‘s tiny screen.

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Bubble Bobble, Amstrad CPC

Amstrad Bubble Bobble was developed by Software Creations and published by Firebird in 1987. It was programmed by John Pickford with graphics by Andrew Threlfall and sound by Tim Follin.

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Bubble Bobble, ZX Spectrum

Programmed by Mike Follin and published by Firebird in 1987 the ZX Spectrum conversion of Bubble Bobble is excellent, considering the machine’s limitations.

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Bubble Bobble, Commodore 64

The Commodore 64 conversion of Bubble Bobble is held in high regard by those who know it. It was programmed by Stephen Ruddy for Software Creations and published by Firebird in 1988.

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Green Beret, Arcade

Green Beret is a classic old school run-and-gun arcade game that was developed and manufactured by Konami in 1985. The game was called “Rush’n Attack” in some territories, which is a play on words of “Russian attack” due to its Cold War setting.

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Rapid Reload, PlayStation

Called Gunner’s Heaven in its native Japan, Rapid Reload is a run-and-gun scrolling shooter with amazing 2D graphics, massive amounts of destruction, and lots of tough boss battles. It was developed by Media.Vision and published by Sony.

Rapid Reload was first released for the PlayStation in 1995 and made an immediate impression with gamers, predominantly because of the action-packed gameplay and the sheer amount of on-screen carnage. Outside of arcades, little had been seen on this scale before – at least in terms of the amount of stuff going on on-screen. You only have to play the first level to know what you’ve got in store when you play Rapid Reload.

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Cyberun, ZX Spectrum

Released in 1986, Cyberun was arguably Ultimate Play the Game‘s most successful Spectrum game after the label’s sale to US Gold. The game received a Crash Smash in issue 28 of Crash magazine. Although it really shouldn’t have…

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