Tag Archives: speccy

Carrier Command, ZX Spectrum

The ZX Spectrum conversion of Realtime Software‘s classic Carrier Command is arguably even better than the 16-bit originals. Mostly because it’s been tweaked a little to accommodate it on the humble Speccy, and as a result it plays really well as a strategy game, with extra action elements. Carrier Command on the Spectrum is for 128K machines only and was first published by Rainbird in 1989.

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Dark Sceptre, ZX Spectrum

Dark Sceptre is a single-player fantasy strategy game designed by the late Mike Singleton (of Lords of Midnight and Doomdark’s Revenge fame), and Maelstrom Games, and it was published by Firebird Software for the ZX Spectrum and Amstrad CPC in 1987.

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Canyon Warrior, ZX Spectrum

Canyon Warrior is a vertically-scrolling shoot ’em up written by Ste Cork and published by Mastertronic in 1989. The game came out very late in the ZX Spectrum‘s life, which is probably why it’s technically quite impressive (for the Spectrum).

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Myth: History in the Making, ZX Spectrum

Designed by Mark Cale; programmed by Neil Dodwell, and with graphics by Concept Animations, System 3‘s Myth: History in the Making is an action/platform game based around a series of ancient myths and a teenage boy’s adventure within them. It was first released for 8-bit home computers in 1989.

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Brainstorm, ZX Spectrum

Written by Pete Cooke and published by Firebird (as a £1.99 budget game) in 1987, Brainstorm is a clever puzzle/strategy game where the aim is to draw lines using a pointer in order to make a bouncing ball travel over coloured sections of the screen, to accumulate points.

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Hydrofool, ZX Spectrum

Hydrofool was developed by Gargoyle Games and published by Faster Than Light in 1987. It’s the sequel to Sweevo’s World which was released in 1986.

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Sweevo’s World, ZX Spectrum

Sweevo’s World is an isometric adventure/puzzle game developed and published by Gargoyle Games in 1986. The initial release was for 48K Spectrums although an enhanced version for the Spectrum 128K, called Sweevo’s Whirled, was also released later.

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Alien, ZX Spectrum

Developed by Concept Software and published by Argus Press in 1984, this adaptation of the classic 1979 film, Alien, is arguably the first serious video game based on the Alien series (I certainly wouldn’t describe the Atari 2600 version of Alien as ‘serious’).

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Metagalactic Llamas: Battle at the Edge of Time, ZX Spectrum

Ported by Chris Clark of Salamander Software and first published in 1984, Metagalactic Llamas: Battle at the Edge of Time is a straightforward conversion of the VIC-20 original, but with a couple of tweaks here and there.

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