Tag Archives: somersault

Spellbound Dizzy, ZX Spectrum

Also known as Dizzy V (five), Spellbound Dizzy was once again designed and coded by Big Red Software and was first published by Codemasters in 1991.

Spellbound Dizzy was the biggest Dizzy game yet, with 108 screens to explore, and it had a slightly different graphical style to previous games. Message windows were made to look transparent, with background graphics shown as dark blue on top of which text was overlaid, which is a neat little detail that works well. Dizzy himself looked the same though.

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Dizzy 3 and a Half, ZX Spectrum

Dizzy 3 and a Half was released for free on a Crash magazine cover tape (issue 84, January 1991) and basically serves as an introduction to (and a sales device for) Magicland Dizzy, the fourth Dizzy adventure.

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Magicland Dizzy, ZX Spectrum

Magicland Dizzy is the fourth Dizzy adventure game and the first game in the series not designed and coded by The Oliver Twins. Instead it was designed by Neal Vincent and coded by Big Red Software, with The Oliver Twins retaining creative oversight.

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Fantasy World Dizzy, ZX Spectrum

The third Dizzy adventure, Fantasy World Dizzy, was again designed by The Oliver Twins with graphics by Neil Adamson. It was published by Codemasters in 1989, initially for the ZX Spectrum, but also later for all the major formats at the time (Amstrad CPC, C64, Amiga, ST, and MS-DOS).

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Treasure Island Dizzy, ZX Spectrum

Treasure Island Dizzy is the second game in the Dizzy series and was first released by Codemasters in 1988. It was again designed and coded by The Oliver Twins and once again features everyone’s favourite anthropomorphic egg, Dizzy.

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Dizzy: The Ultimate Cartoon Adventure, ZX Spectrum

The first Dizzy game, and featuring a walking, talking egg that would become synonymous with “cartoon adventures” on the ZX Spectrum, and also budget releases from British software house Codemasters.

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Strider 2, PlayStation

A port of an arcade sequel by Capcom, released for the PlayStation in 2000. The original Strider is rightly revered by gamers and the sequel pays homage to it by retaining the original’s look and feel.

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Contact Sam Cruise, ZX Spectrum

Contact Sam Cruise is a highly-regarded and entertaining action adventure game designed by Dave Reidy, the guy who created the classic Skool Daze. It was published by Microsphere in 1986.

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Metroid: Zero Mission, Game Boy Advance

There are two Metroid games on the Game Boy Advance. One is an original game, called Metroid Fusion, and there’s also this one: Metroid: Zero Mission, which is a remake of the original Metroid.

It was first released in 2004 and features modernised graphics and gameplay, but the same core gameplay as the 1986 original.

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Impossible Mission 2025: The Special Edition, Amiga CD32

A 1994 re-imagining of the Dennis Caswell C64 classic, Impossible Mission, which should have been great, but due to some poor decisions taken by the developers it falls well short of the mark.

It feels like the developers haven’t properly understood what made the original Impossible Mission good in the first place…

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