The first Dizzy game, and featuring a walking, talking egg that would become synonymous with “cartoon adventures” on the ZX Spectrum, and also budget releases from British software house Codemasters.
Dizzy: The Ultimate Cartoon Adventure was designed and coded by The Oliver Twins – Andrew and Philip Oliver – and first came out on the Spectrum in June 1987. It is a flip-screen platform adventure game with simple puzzles – mostly based around collecting items and moving them to certain locations where they are required – and this is made tricky by the fact that Dizzy can only carry one item at a time.
The ultimate aim is to locate four items (a Leprechaun’s wig, a cloud’s silver lining, a vampire duck’s feather, and some troll brew) and put them into a cauldron to make a potion to defeat the evil wizard Zaks.
Dizzy must survive through a large number of instant-death hazards to fulfil his quest, and although this first Dizzy is subtitled “The Ultimate Cartoon Adventure” it’s probably too hard for young children to play. Which is the ultimate irony.
Dizzy was also released on the Commodore 64 and Amstrad CPC.
Final note: I’m not 100% sure if there was an official 128K version of this first Dizzy game made for the ZX Spectrum, or not. I do have a 128K version, but the graphics are corrupted and there isn’t any continuous background music, which leads me to believe that it could be a fake or incorrectly-labelled version of the game. There are legitimate 128K versions of every Dizzy game from Treasure Island Dizzy (Dizzy 2) onward, but the sources I’ve looked at (in particular World of Spectrum‘s listing for this game) say that it was only available for 48K Spectrums. I have to conclude, then, that there was no official 128K version of Dizzy for the Spectrum. If anyone knows otherwise, please comment below.
See also: The Dizzy adventure series on The King of Grabs