Treasure Island Dizzy is the second game in the Dizzy series and was first released by Codemasters in 1988. It was again designed and coded by The Oliver Twins and once again features everyone’s favourite anthropomorphic egg, Dizzy.
The basic plot is about Dizzy being stranded on a desert island and trying to obtain a boat so he can return to his family, and he must solve a series of item-based puzzles, in order, to achieve that.
Thankfully in this second game Dizzy can carry three different items at the same time, instead of just the one like in the first game, which you would’ve hoped might make the inventory-based puzzle solving a little less frustrating, but that isn’t the case because it’s a ‘last-in-last-out’ cycling system that requires some forethought to operate successfully. For example: if you’re underwater and you pick up an item, and if the snorkel is at the top of your inventory, you’ll drop the snorkel and immediately die.
There are fewer enemies than in the first game too, which is also welcomed. That said: Treasure Island Dizzy is considered to be one of the most difficult games in the Dizzy series because you only get one life (and no life bar), so it’s extremely easy to die and have to start again.
The graphics – this time by Neil Adamson – are more detailed and refined than the first game, which is good. Music is by David Whittaker; in the 48K version the music only plays on the title screen and for brief periods during the game itself. An enhanced 128K version, with continuous background music and digitised speech, was released retrospectively.
Treasure Island Dizzy was also converted to a bunch of different formats, including the Amiga, Atari ST, C64, Amstrad CPC, NES, Amiga CD32, and Atari Jaguar.
See also: The Dizzy adventure series on The King of Grabs