Sega‘s Super Hang-On was a full-sized bike arcade machine, that you sat on, and rocked side to side to steer the bike. It was first released into arcades in 1987 and this 16-bit conversion followed a year later in 1988.
Tag Archives: Sega
Super Zaxxon, Arcade
Sega wasted little time making a sequel to Zaxxon, its groundbreaking isometric shooter from 1981.
Zaxxon, Arcade
Sega‘s Zaxxon is an early arcade shooter that broke the mould. It was first released in 1982.
Rings of Power, Megadrive/Genesis
Rings of Power is an isometric Role-Playing Game developed by Naughty Dog and published by Electronic Arts for the Sega Megadrive in 1991.
Unlike many RPGs of the time, Rings of Power is very open-ended.
Strider II, Megadrive/Genesis
Strider II is a console-only sequel to the great Capcom arcade game of 1989. It was developed by British company Tiertex and published by U.S. Gold in 1990. A Sega Megadrive version followed later in 1992.
Astro Boy: Omega Factor, Game Boy Advance
Astro Boy: Omega Factor is a fun and visually spectacular scrolling beat ’em up on the Nintendo Game Boy Advance.
The game was created by famous Japanese development house, Treasure – in association with Hitmaker – and was published by Sega in 2003.
Another World, Megadrive/Genesis
There are countless versions of Another World – Delphine Software‘s 1991, sci-fi masterpiece – but the Megadrive version (shown here) is arguably the best of them.
Ecco the Dolphin, Megadrive/Genesis
Sega‘s classic Ecco the Dolphin was first released in 1992 for the Megadrive/Genesis.
Out Run, Arcade
Sega‘s single-player arcade classic race game – Out Run. Played and enjoyed by millions of people throughout the world.
Out Run was first released in 1986 and took video game arcades by storm with its superfast, colourful graphics, jaunty music, gripping gameplay, and cabinet steering wheel.
Shining In The Darkness, Megadrive/Genesis
When I first played Shining In The Darkness – a 1991 party-based Role-Playing Game for the Sega Megadrive/Genesis, developed by Climax Entertainment and published by Sega – I was ready to dismiss it, because of the unattractive, ‘cartoony’ graphics, the clunky interface, and the generic script. But after some determined play – admittedly: in an emulator, and using quicksaves – it became apparent that this was no ‘throwaway’ level-grinder. It was in fact something quite special…