The Amiga CD32 version of Pirates! Gold is a remake of the original Pirates! and was published in 1994 by MicroProse. It is considered by some to be the best version of the game available, but I disagree with that.
Tag Archives: seafaring
Pirates!, Commodore 64
First released for the Commodore 64 by Microprose in 1987, Pirates! is a single-player, open world strategy/action game in which you play an adventurer, sailing the high seas, fighting, plundering, trading, and trying to survive the rigours of life as a seafaring captain during a brutal period of history.
SOS, Super Nintendo
SOS is an intriguing survival adventure game set on a sinking ship in The North Sea, in 1921. The game features four playable characters, each with a different story, although the ultimate aim is the same for all of them: to escape from the stricken Lady Crithania, which has been hit by a gigantic wave and has capsized off the coast of England. SOS was developed by Human Entertainment and published exclusively for the Super Famicom by Field Co. Ltd. in 1993 (1994 in North America; published by Vic Tokai). In Japan the game is known as “Septentrion“.
Carrier Command, Amiga
Realtime Software‘s classic Carrier Command is an early real-time strategy game that first came out for the Amiga and Atari ST in 1988 through Rainbird. In it you control a futuristic aircraft carrier battling for domination of a group of islands with an AI-controlled enemy carrier.
Strike Fleet, Commodore 64
Strike Fleet is a naval combat simulation developed by Lucasfilm Games and first published by Electronic Arts in 1988. It is the unofficial sequel to the game P.H.M. Pegasus* and it received rave reviews at the time of its original release. * = You can even take control of a Pegasus class craft if you want, which is a classy nod to the game’s predecessor.
P.H.M. Pegasus, Commodore 64
P.H.M. Pegasus was developed by Lucasfilm Games and first published by Electronic Arts in 1987. It is a naval combat simulation where the player uses helicopters, convoy ships and hydrofoils to patrol and survey the sea, to clear areas of enemy forces, and escort friendly ships through risky waters.
Carrier Command, ZX Spectrum
The ZX Spectrum conversion of Realtime Software‘s classic Carrier Command is arguably even better than the 16-bit originals. Mostly because it’s been tweaked a little to accommodate it on the humble Speccy, and as a result it plays really well as a strategy game, with extra action elements. Carrier Command on the Spectrum is for 128K machines only and was first published by Rainbird in 1989.
Colonization, Amiga
Also known as Sid Meier’s Colonization, this turn-based strategy game is based on the European colonisation of the New World, starting in 1492 and lasting until 1850. It’s essentially an updated and more-developed version of Sid Meier‘s previous game, Civilization. Which is no bad thing since Civilization is a superb, classic strategy game.
Skull & Crossbones, Arcade
I hadn’t seen this 1989 arcade game from Atari Games before, until I played it recently, and even then I found it on the Commodore 64 first, then realised that it was an arcade conversion.
Skull & Crossbones has all the ingredients of a classic arcade action game, but – having played it extensively now – I can see why it failed…
Blackwyche, Commodore 64
Blackwyche is the third game in the Sir Arthur Pendragon series, following on from The Staff of Karnath and Entombed. It was written by Dave and Bob Thomas and published by Ultimate Play The Game in 1985.