Caliber .50 is an obscure arcade shooter from SETA Corporation, first released in 1989.
It can be played single or simultaneous two-player and is arguably better than the legendary Ikari Warriors. Caliber .50 is like Commando on steroids…
Caliber .50 is an obscure arcade shooter from SETA Corporation, first released in 1989.
It can be played single or simultaneous two-player and is arguably better than the legendary Ikari Warriors. Caliber .50 is like Commando on steroids…
Blue Byte‘s 1996 PC release, Albion, is a classic science fiction role-playing game.
Dandy is an overhead maze shooter for up to four players, created by John Palevich for the Atari Program Exchange in 1983. It is the precursor to Gauntlet, Dark Chambers, and a whole host of other games.
Steve Coleman‘s Rainbow Walker was first published by Synapse Software in 1983.
It is an unusual, pseudo 3D platform game with a curved track of grey tiles, each of which you (a small, blobby character called Cedrick) have to step on in order to turn into coloured tiles. The aim being: to turn the entire track into a rainbow, by standing on every tile.
David Lubar‘s 1984 classic, Pastfinder, originated on Atari 8-bit home computers.
It’s a strange, vertically-scrolling shoot ’em up with strategic overtones.
Codemasters released this Derek Brewster game in 1987 under the title of Mission Jupiter (also known as Jupiter Mission in some territories).
It’s a simple side-scrolling shooter with a guy wearing a jet pack.
Con-Quest is a 1986 ZX Spectrum release from Mastertronic, created by the inimitable Derek Brewster.
In it you play a character called Oscar who has just inherited a large castle. The castle isn’t vacant though – it’s full of the evil minions of the demon Grell, who you must evict.
Haunted Hedges is Derek Brewster‘s early ZX Spectrum ‘adaptation’ of Pac-Man, released by Micromega in 1983.
The Curse of Sherwood is a 1987 action/adventure game from the prolific programmer/designer Derek Brewster.
Star Trek, released by Mikro-Gen in 1983, is designer and programmer Derek Brewster‘s first commercial game.