The second game in the Software Farm ‘high resolution range’ (the first being Forty Niner), Rocket Man is another technical miracle on the Sinclair ZX81. It was first released in 1984.
Tag Archives: monochrome
Forty Niner, ZX81
This 1983 release from Software Farm broke new ground on the Sinclair ZX81. You see: graphics on the ZX81, before Forty Niner, consisted of chunky basic graphics and ASCII symbols, because the machine wasn’t really capable of anything else. Or so the world thought…
Vib-Ribbon, PlayStation
Vib-Ribbon is a unique game on the PlayStation. It is the only game I can think of that is mostly black and white and uses simple animated vector-style line art to present the visuals. That said: Vib-Ribbon is full of character and charm and goes to show what can be achieved when developers think out of the box.
Mazogs, ZX81
Mazogs is a maze action adventure game designed and programmed by Don Priestley and published by Bug-Byte for the 16K ZX81 in 1982. It is the predecessor to the classic ZX Spectrum game, Maziacs.
Gargoyle’s Quest, Game Boy
This interesting 1990 action adventure platform game is a spin-off from the classic arcade game Ghosts ‘N Goblins.
It features the flying demon character (called Firebrand in English language versions and Red Arremer in the original Japanese version) in the lead role, and who was first seen as an enemy in the Ghosts ‘N Goblins arcade game. That, in itself is quite unusual – getting to play a baddie from an earlier game in a later sequel, and this game is more than just a simple platform game.
R-Type II, Game Boy
A 1992 sequel to the excellent first Game Boy conversion of R-Type, developed by the same company as previously (Bits Studios).
R-Type, Game Boy
This 1991 handheld conversion of Irem‘s classic arcade game, R-Type, is surprisingly good.
Yes: it’s monochrome, and yes: the graphics are tiny, but the gameplay is spot on, which is the most important thing.
Sprint 2, Arcade
The Sprint series began in 1976 with Sprint 1 and Sprint 2 – not, as you may think, a first game and a sequel, but the “1” and “2” denotes the number of players who can play the game.
Sprint 1 had a single steering wheel, and Sprint 2 had a pair of steering wheels, and in each game players control their vehicles through a variety of overhead, black and white race tracks.
Kung-Fu Master, Game Boy
Irem themselves developed and published this 1990 handheld, monochrome remake of the classic Kung-Fu Master, and it is not too bad, all things considered.
Boxxle II, Game Boy
Boxxle II came out for the Nintendo Game Boy in 1991.
It’s a straightforward continuation of the Sokoban theme, with more levels to push boxes around in.