Tag Archives: keys

Dizzy 3 and a Half, ZX Spectrum

Dizzy 3 and a Half was released for free on a Crash magazine cover tape (issue 84, January 1991) and basically serves as an introduction to (and a sales device for) Magicland Dizzy, the fourth Dizzy adventure.

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Magicland Dizzy, ZX Spectrum

Magicland Dizzy is the fourth Dizzy adventure game and the first game in the series not designed and coded by The Oliver Twins. Instead it was designed by Neal Vincent and coded by Big Red Software, with The Oliver Twins retaining creative oversight.

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Fantasy World Dizzy, ZX Spectrum

The third Dizzy adventure, Fantasy World Dizzy, was again designed by The Oliver Twins with graphics by Neil Adamson. It was published by Codemasters in 1989, initially for the ZX Spectrum, but also later for all the major formats at the time (Amstrad CPC, C64, Amiga, ST, and MS-DOS).

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Treasure Island Dizzy, ZX Spectrum

Treasure Island Dizzy is the second game in the Dizzy series and was first released by Codemasters in 1988. It was again designed and coded by The Oliver Twins and once again features everyone’s favourite anthropomorphic egg, Dizzy.

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Dizzy: The Ultimate Cartoon Adventure, ZX Spectrum

The first Dizzy game, and featuring a walking, talking egg that would become synonymous with “cartoon adventures” on the ZX Spectrum, and also budget releases from British software house Codemasters.

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Croc: Legend of the Gobbos, PlayStation

Developed by Argonaut Software and published by Fox Interactive in 1997, Croc: Legend of the Gobbos is a colourful 3D platformer featuring a cute crocodile.

Croc actually started out as a prototype 3D platform game featuring Yoshi from Nintendo‘s Super Mario series, but when it was pitched to Nintendo they rejected the idea, so Argonaut re-worked it into an original property.

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Ultima Underworld: The Stygian Abyss, PlayStation

The PlayStation version of the classic Blue Sky Productions (later Looking Glass Studios) first-person RPG is unfortunately only available in Japanese, so is not easy to play for English-speaking gamers. No one has yet translated the game into English even though fans have been crossing their fingers since the game was first released way back in 1997 (24 years ago).

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Kula World, PlayStation

Developed by Game Design Sweden AB, Kula World is an impressive ball-rolling puzzle game where you must roll around 3D mazes that are floating high above the ground and collect keys to unlock the exit.

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Hunchback: The Adventure, ZX Spectrum

Rather than produce another platform game, Ocean Software chose to make a graphical adventure for their third Hunchback game. Which was an unusual choice.

Hunchback: The Adventure again features Quasimodo trying to rescue Esmeralda, this time from the evil Cardinal of Notre Dame. It’s a three-part game, requiring the same number of loads. In part one Quasimodo must escape from Notre Dame itself, and from the Cardinal’s many guards who are trying to stop him. In part two he must make his way under the city of Paris until he reaches the Cardinal’s mansion. And finally, in part three, he must challenge the Cardinal and escape with Esmeralda in tow.

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Nightbreed, ZX Spectrum

Nightbreed is a relatively obscure movie license from Ocean Software, based on the Clive Barker film of the same name (which was based on his 1988 book, Cabal). It was designed and programmed by Chris Kerry and Mark Rogers.

Chris Kerry you might remember from Jack and the Beanstalk and Monty Is Innocent infamy; Mark Rogers had programmed a number of games by this point, including Avenger and Run the Gauntlet.

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