I’m not sure if the Commodore 64 version of this obscure 8-bit game was the target platform, or if it was the Spectrum version, but all versions of Bride of Frankenstein that I’ve played so far have been pretty awful.
Tag Archives: isometric
Bride of Frankenstein, Commodore 64
Bride of Frankenstein is a cartoon action adventure game, based on Mary’s Shelley‘s classic Frankenstein story, written by Paul Smith and Steve Howard of Timedata Ltd. and published by Ariolasoft in 1987. And it is absolute rubbish. Yes: Bride of Frankenstein is a malformed, badly-designed abomination that is barely worth a mention here.
Syndicate, Atari Jaguar
Bullfrog‘s classic tactical action game, Syndicate, was published for the Atari Jaguar by Ocean Software in 1995, and while the game works well enough it does suffer a bit from the switch from mouse to gamepad controls.
Batman, Amstrad CPC
The Amstrad CPC version of Jon Ritman and Bernie Drummond‘s classic isometric platform game is arguably even better than the ZX Spectrum original it is based upon. Mainly because of the extra colours, which make a big difference.
Syndicate, Amiga
The Amiga version of Bullfrog‘s classic tactical action game, Syndicate, came out at more or less the same time as the original PC version, and – as good as the game is – I have to say that it is not as good as the MS-DOS version, and I’ll explain why…
Future Spy, Arcade
In Sega‘s 1984 arcade game, Future Spy, you fly an F-15 jet fighter across an isometric landscape, shooting down enemy aircraft while at the same time dropping bombs on ships, submarines, and ground forces.
Knight Lore MSX2 Remake, MSX
This 2009 MSX2 remake of the classic Knight Lore was created by Manuel Pazos and Daniel Celemin of Retroworks, and it is a fun addition to the ever-growing number of Ultimate remakes on the internet. The same guys who made this also made the MSX2 remake of Alien 8, which I quite liked.
Rollaround, Commodore 64
Rollaround is an isometric action/puzzle game written by Tony Kelly of Mr. Chip Software and was published by Mastertronic in 1987. The gameplay is a combination of Marble Madness, Bobby Bearing, Spindizzy and Q*Bert, where the aim is to control a rolling ball that moves around a map of screens, rolling over tiles, activating switches, and collecting cross tiles for points.
Energy Breaker, Super Nintendo
Energy Breaker is an isometric, tactical, turn-based RPG, developed by Neverland and published exclusively for the Super Nintendo by Taito in 1996. It was only ever released in Japan but does have an English fan translation patch available for it, which makes it playable to Western audiences.
Eye of the Beholder, Game Boy Advance
The Game Boy Advance version of the classic RPG, Eye of the Beholder, was developed by Pronto Games and first published by Infogrames in 2002. While it does follow the basics of the original, is it considerably different in many respects. It’s also a relatively poor conversion overall.