Tag Archives: isometric

Boktai 2: Solar Boy Django, Game Boy Advance

Boktai 2: Solar Boy Django is the 2004 follow-up to the excellent Boktai: The Sun Is Your Hand – a clever isometric adventure designed by Metal Gear Solid creator Hideo Koijima.

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Solstice, NES

Solstice is a neat isometric platform/puzzle game from British developer Software Creations. It was published by Sony for the Nintendo Entertainment System in 1990 and is the (spiritual?) predecessor to the Super Nintendo game Equinox.

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Equinox, Super Nintendo

Sony‘s Equinox is an isometric platform adventure that was first released in 1994. It was a Super Nintendo only release, and wasn’t converted to any other platforms. It is also a sequel to the NES game Solstice.

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Planescape: Torment, PC

Created by Black Isle Studios using the BioWare‘s acclaimed Infinity Engine, Planescape: Torment is a classic Role-Playing Game with isometric graphics and a simple point-and-click interface.

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H.A.T.E., Atari ST

H.A.T.E. is a pretty good conversion of a well-known ZX Spectrum shoot ’em up. It was published by Gremlin Graphics in 1989.

H.A.T.E. is subtitled “Hostile All-Terrain Encounter“, which it is, being a loose sequel to Vortex Software‘s classic Highway Encounter (H.A.T.E. was made by the same guy and uses the same viewpoint).

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Highway Encounter, Atari ST

This 1990 Atari ST conversion of the ZX Spectrum classic Highway Encounter I don’t think was ever commercially released, even though it was co-created by Costa Panayi, the guy who made the original.

Costa created some wonderful games for the Spectrum, and Highway Encounter was one of them. And it has been brilliantly converted to the ST (by Mark Haigh-Hutchinson, with graphics by Costa). This is no farmed-out-to-a-third-party hack job. This is the real thing.

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Where Time Stood Still, Atari ST

Where Time Stood Still is a conversion of a classic ZX Spectrum game made by Denton Designs. The Atari ST version was publish by Ocean Software in 1988.

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