The PC MS-DOS version of Tau Ceti was coded by Derek Baker at Comtec and published by CRL Group (Thunder Mountain in North America) in 1987.
It features gaudy, four-colour, CGA graphics, but is otherwise the Tau Ceti we know and love.
The PC MS-DOS version of Tau Ceti was coded by Derek Baker at Comtec and published by CRL Group (Thunder Mountain in North America) in 1987.
It features gaudy, four-colour, CGA graphics, but is otherwise the Tau Ceti we know and love.
The 1986 Atari ST conversion of Tau Ceti – by Ron De Santi of Comtec – is much faster than the 8-bit versions and therefore more challenging. And what a brilliant challenge it is!
John Twiddy‘s C64 conversion of Pete Cooke‘s classic space shooter is arguably even better than the Spectrum original.
Graphically it’s a little chunkier, but the extra colours make a difference.
The follow-up to one of the best platform games of all time (Super Mario World), is – unsurprisingly – also one of the best platform games of all time!
Super Mario World 2: Yoshi’s Island was released by Nintendo in 1995 to much anticipation, and it didn’t disappoint.
Continue reading Super Mario World 2: Yoshi’s Island, Super Nintendo
Power Drift is a superfast racing game designed by Yu Suzuki and first released into arcades by Sega in 1988.
The game uses high speed scaling effects (similar to After Burner and Out Run) to generate the tracks and the cars on the road, and the speed at which you race is pretty startling.
Conqueror is a 1988 release from Superior Software, designed and programmed by Jonathan Griffiths. It’s a 3D tank game that was released as a sequel to Zarch – and it uses the same game engine.
Nintendo‘s famous flying game, Pilotwings, first came out in Japan in 1990, then the following year was a launch title for the North American and European releases of the Super Nintendo.
Pilotwings uses scaling and rotation effects (known as ‘Mode 7’ in some circles) to give a visual representation of the ground, with regular 2D sprites making up everything else, and it works extremely well.
Patapon 3 – the third game in the Patapon series – was developed by Pyramid and SCE Japan Studio and published by Sony in 2011.
I have to admit that I’d never played any of the Patapon games until recently, and – wow – I’m very impressed!
Developed by SCE Cambridge Studio in conjunction with Media Molecule and published by Sony in 2009, the PSP conversion of Little Big Planet is a wonderfully-imaginative platform game based around a unique character called Sackboy.
Also known as “Star Fighter” in some quarters, Star Fighter 3000 is a game from Fednet Software, published by Krisalis in 1994.
It’s a third-person shooter with relatively primitive 3D graphics, in a similar kind of style to Nintendo‘s Star Fox.